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Flash News

Babylonian Twins: AI-assisted Godot revival, Amiga original now free

Illustration of an Amiga computer beside a modern Godot development screen, with twin adventurers, floppy disks and ancient Babylonian scenery.

Babylonian Twins creator Rabah Shihab has revealed how he used Anthropic’s Claude to bring his 1993 Amiga puzzle-platformer into Godot. The project tackled both the original Motorola 68000 assembly and the C++ engine developed for its 2010 mobile remake.

According to Shihab, the AI analysed 72,758 lines of Amiga assembly, recovered undocumented level formats and helped rebuild the original game binaries. But this was no flawless, one-click conversion: bugs involving enemies, doors and jumping still required human playtesting and corrections.

For Amiga fans, there is an immediate bonus: the complete original game—not just the previously available demo—is now free on itch.io, supplied as two ADF disk images for emulators or compatible Amiga hardware. The modern Definitive Edition is already available on iOS and Android, while Steam offers a free demo ahead of the full release.

Official itch.io release — https://bithunch.itch.io/babylonian-twins
Official Steam listing — https://store.steampowered.com/app/4981370/Babylonian_Twins/

Category: Gaming