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Gaming

BlizzCon 2026 bombshells: StarCraft Shooter, Diablo V, and WoW Classic+ Revealed!

A three-panel breaking news graphic from BlizzCon 2026 showing concept art and release windows for three new games: a StarCraft open-world shooter featuring a space marine in a desert, Diablo V featuring a Plague Knight and a demon, and World of Warcraft: Forever featuring a winged Skyborn Elf overlooking an army.

BlizzCon 2026 has just concluded with a massive slate of unexpected reveals, shaking up Blizzard’s biggest franchises. Here are the top headlines:

StarCraft Returns as a Shooter: The franchise shifts genres with a brand-new, story-driven, open-world shooter set in the Koprulu sector. Slated for Spring 2030.

Diablo V Announced: Releasing in Spring 2029, the next chapter takes place in a post-apocalyptic Sanctuary where Diablo has already won. The game will introduce new classes, including the Plague Knight.

WoW Classic Plus is Here: Officially titled World of Warcraft: Forever, this hybrid classic experience launches today, November 4, 2026. It features the new Skyborn Elf race, over 1,000 new quests, fresh zones, and smaller raid sizes.

Hearthstone Expands: The Reign of the Black Empire expansion (released October 20) introduces the new "Assemble" keyword, setting the stage for the highly anticipated Monk class arriving in 2027.

Heroes of the Storm Revived: The Nexus lives on with the surprise addition of a brand-new hero: Xal'atath.

Gaming

GTA 6 launches in 16 days: 19 November, PS5 and Xbox

Stylized promotional artwork for "Grand Theft Auto VI" in Rockstar's signature comic-book illustration style under a pink and orange sunset sky. The "GRAND THEFT AUTO VI" logo dominates the top center, with a giant neon-pink "VI". In the foreground, a woman in a red tank top and a man with buzzed hair in a plaid shirt stand together beside a vintage red muscle car parked along a coastal highway. The background is filled with palm trees, a bay with boats, a helicopter in the sky, and a distant, glowing city skyline. A dark banner at the bottom features the bold text "LAUNCHES NOVEMBER 19, 2026" and "PLAYSTATION 5 • XBOX SERIES X|S" in smaller font below it, framed by a dark, distressed border.

Grand Theft Auto VI is on track for Thursday, 19 November 2026 on PlayStation 5 and Xbox Series X|S, after two delays that pushed it from fall 2025 to May 2026 and then to November. Pre-orders have been open since 25 June at $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, and digital pre-loading starts on 12 November. Rockstar restated the date in its 15 October launch trailer, and Take-Two has reaffirmed it on earnings calls. The recent “slipped to 2027” rumours have been knocked down, and the official store listings still show 19 November. There is still no PC date, though a 2027 release is widely expected. Rockstar hasn’t confirmed an exact unlock time either.

Gaming

WoW: Forever launches tomorrow — vanilla Azeroth, reborn

Art for "World of Warcraft: Forever" featuring the game's logo and "VANILLA AZEROTH, REBORN" text centered at the top. In the right foreground on a grassy cliff, an Orc warrior with axes, a Human paladin, and a graceful Skyborne elf with flowing blue-white hair and a bow look out over a vast, lush fantasy landscape. The background features dense forests, a massive World Tree, flying dragons, and waterfalls cascading from towering floating islands, all illuminated by a warm sunrise.

Blizzard’s long-rumoured “Classic+” arrives at last. World of Warcraft: Forever goes live on November 4 (PT) — around 11pm UK time — reimagining the original 2004 game with new and expanded zones (Zephras Isle, the Riverglades, Mount Hyjal), over 1,000 new quests across the 1–60 journey, nine new dungeons, upgraded lighting and graphics, and a brand-new windswept-elf race, the Skyborne, fighting to defend their once-secluded floating home. It’s not a seasonal server but an ever-evolving world kept alive through regular content patches, with the level cap staying at 60. Access is included with any active WoW subscription or Game Time; optional Skyborne Heroic and Epic packs, plus a limited-time Warcraft Forever Collection (new mounts and a Warcraft III: Reforged campaign), are up for pre-purchase. Early name reservations — up to three characters — close today, 3 November.

Gaming

Atari VCS winds down as its software store prepares to close

A shopkeeper lowers a wooden shutter beneath an Atari VCS sign, beside a candlelit window displaying miniature castles, a sailing ship and toys.

Atari has confirmed the next step in winding down the modern VCS. Direct console sales ended in 2025, and an announcement dated 21 October 2026 says the company has stopped accepting new games for the platform. Its software store will close in early 2027, with Atari stating that owners can purchase games through 1 February 2027.

Games already purchased and downloaded to the VCS will remain playable after the closure. Owners should download anything they want to keep before the store shuts down. The machine also offers PC Mode, allowing users to run optional Windows or Linux operating systems.

It is a quiet farewell to Atari’s unusual console-and-PC experiment, with its future increasingly resting in the hands of the people who own it.

Gaming

EA Shuts Down BioWare: A “Go Woke, Go Broke” Moment?

Imagined BioWare studio with a dissolving sign, a space explorer and starship behind glass, and a dragon fading into an amber sky.

EA is closing BioWare and cancelling the next Mass Effect, ending more than three decades of RPG history. The studio confirmed the news on 21 October, bringing the developer behind Dragon Age, Mass Effect and Star Wars: Knights of the Old Republic to a devastating crossroads.

The commercial disappointment was already clear. EA reported that Dragon Age: The Veilguard reached around 1.5 million players during its launch quarter—nearly 50% below expectations. Those figures describe player engagement, rather than confirmed copies sold.

The game also faced criticism over its handling of contemporary identity politics. Forbes contributor Erik Kain argued that heavy-handed messaging and awkward dialogue undermined immersion in its fantasy world.

Did BioWare lose touch with its audience while trying to deliver a message? That is a legitimate editorial question. However, the evidence does not establish “going woke” as the cause of its closure. EA’s stated rationale is to concentrate investment on fewer large-scale projects.

For a studio whose reputation rested on unforgettable storytelling, the uncomfortable question is how it became better known for arguments about its games than excitement to play them.

Gaming

Legacy Games is closing: download your games before February 2027

Monitor displaying Legacy Games beneath a closing shutter, surrounded by PC game cases and discs on a warmly lit desk.

Another PC gaming storefront is preparing to switch off the lights. Legacy Games will close its store on 31 December 2026, with download access continuing until 28 February 2027, when its servers and website shut down. For anyone with a collection sitting in their account, it is time to check that library.

Legacy says games already downloaded and installed will remain playable through its launcher after the shutdown. However, downloading and installing will be disabled once the February deadline passes: uninstall a game afterwards, and you will no longer be able to download it again from Legacy.

Players should also redeem outstanding Amazon Luna giveaways and download codes supplied with physical discs before the end of 2026. Points and rewards expire on 31 December, when Hero Club memberships also end. Legacy recommends installing everything you want to keep while the service remains available.

That “I’ll download it someday” collection now has a deadline.

Gaming

🎮 ESA asks U.S. to add Denuvo cracker “voices38” to piracy watchlist

Game controller beside a cracked, glowing padlock, documents labelled voices38 and the U.S. Capitol, beneath a headline about the ESA’s watchlist request.

The Entertainment Software Association (ESA) has asked the U.S. Trade Representative to include “voices38” in its 2026 Notorious Markets list, according to TorrentFreak. The industry group alleges that the anonymous operation’s work bypassing Denuvo protection supplies the wider game-piracy ecosystem, enabling repackers and download sites to distribute playable unauthorised copies.

The unusual part is the target: an anonymous cracking operation without a conventional website. ESA argues that a listing could help coordinate efforts to identify its operator and disrupt distribution accounts and donation channels. The request follows Denuvo’s separate lawsuit against voices38.

This remains an industry recommendation: the USTR has yet to decide which nominations will appear in the final list. The development highlights growing pressure on the people producing cracks, alongside the services distributing them.

Gaming

OpenXW brings X-Wing back with modern graphics and iMUSE

OpenXW artwork showing an X-wing battling TIE fighters above a planet, with the Death Star in the background.

Star Wars: X-Wing has another route back into the cockpit. OpenXW is an open-source reimplementation that runs the original game data natively on Windows, macOS and Linux. Its latest release, version 0.0.3, arrived on 29 September.

Its most interesting feature is the ability to combine two editions: the 1994 Collector’s CD-ROM menus, cutscenes and adaptive iMUSE soundtrack with the 1998 version’s flight simulation and 3D assets. That means keeping the later flight presentation without losing music that responds to events during a mission. Either edition can also run independently.

Modern graphics options include high-resolution rendering, shadows, ambient occlusion, anti-aliasing, AMD FSR upscaling and HDR, while a classic mode preserves the original appearance. OpenXW also offers smoother flight timing and configurable mouse, gamepad and joystick controls.

The latest update adds a laser convergence option, improves performance and motion blur, and fixes a freeze associated with recording during missions, alongside missing explosions in the 1993/1994 graphics modes.

Original game files are required: OpenXW includes no game content. A complete 1994 or 1998 installation is needed, with both required for the combined configuration. Development remains ongoing, so bugs and differences from the originals are still possible.

Gaming

🎸 Escape from 8-Bit High brings retro puzzles and music battles to Steam on 29 September

Escape from 8-Bit High illustration showing three musicians facing pixel monsters and an evil computer in a school hallway.

School’s nearly out—and an evil computer wants to take over the world. Escape from 8-Bit High, developed by Duck Made Of Wood and published by Dionous Games, is scheduled to launch on Steam on 29 September 2026, mixing classic point-and-click adventuring with arcade-inspired musical battles.

When a mysterious cassette awakens the sinister Pomodore 64, rock trio Blueberry Finn must save Cloudydale from an invasion of pixel-era villains. Players can switch freely between bandmates Hank, Duck and Alex, following interconnected adventures through a monster-infested school, outer space and the depths beneath the Earth. Choices shape the story—and can even change the main villain between playthroughs.

The developer promises 8–10 hours of gameplay, full voice acting, four unlockable arcade mini-games and new songs to discover. Hotspot highlighting and an objectives journal should help keep the puzzles moving. A free demo is already available on Steam, alongside the wishlist option.

Gaming

SkyGBA squeezes Skyrim’s map into a Game Boy Advance tech demo

Illustration of a purple Game Boy Advance displaying a Skyrim-inspired landscape, with mountain scenery and SkyGBA news headlines.

Apparently, nobody told the Game Boy Advance that Skyrim was out of its league. Solo developer blast_away has unveiled SkyGBA, a homebrew project that recreates Skyrim’s map as a GBA ROM. Before anyone starts planning another hundred-hour adventure, this is a map tech demo—not a full port of the game.

The project uses a custom 3D engine running in the GBA’s Mode 4, turning the landscape into a decidedly low-resolution handheld experiment. The trailer’s description specifies that the footage was captured using mGBA through RetroArch, so it should not be mistaken for a demonstration filmed on original hardware.

In the announcement’s comments, the developer says a downloadable ROM is planned, with a link to be added to the YouTube comments; joining Discord will not be necessary. That is a promised release, rather than a confirmed download available now.

The complete engine source is less likely to follow: its creator wants to use it for an original game, although some code snippets may be shared. For now, consider this a wonderfully unreasonable sightseeing trip rather than Skyrim: Pocket Edition.

Gaming

Razing Core brings a new alien invasion to the Sega Master System

Pixel-art space battle from Razing Core, a new vertical shoot ’em up for the Sega Master System.

The Master System isn’t done saving the universe. Razing Core, released by Bad Computer on 8 September, is a new vertical shoot ’em up for the Sega Master System and Mark III, sending the spaceship Horizon into battle against an invading alien armada.

There are seven stages across the solar system, upgradeable primary, secondary and Core weapons, plus a Burst Charge attack with five charge levels. Screen-filling bosses and multiple mid-bosses provide the opposition, while boss checkpoints and unlimited continues offer some breathing room between explosions. Mega Drive controllers are also supported, giving the three attacks their own buttons.

The game is available on itch.io from US$7.99, with a printable illustrated manual and a free first-stage demo. It comes as a Master System ROM for compatible emulators, FPGA systems or original hardware with a suitable flash cartridge, and is designed for 60 Hz play. A physical edition is planned for 2027.

One caveat for EverDrive X7 owners: the developer reports that using save states can reset the game in some areas, with a fix planned for the next update.

Gaming

Mirror Shift brings online Reversi to the ZX Spectrum and modern PCs

Mirror Shift artwork showing retro and modern computers displaying Reversi boards around a glowing, connected globe.

Mirror Shift 1.0, released on 9 September 2026, brings two-player online Reversi to the ZX Spectrum 48K, Spectrum Next and SpectraNext cartridge, alongside Windows, macOS and Linux. Created by M. Ignacio Monge Garcia, the game supports cross-platform matches: a classic Spectrum can challenge a modern desktop, another Spectrum or one of its newer relatives.

Players connect through direct TCP or MQTT, with the latter allowing both opponents to join a shared server and room without requiring an incoming connection to the host. There are legal-move hints, in-game chat, clocks, rematches and requests to undo a move, plus saved games that can be resumed with both players’ approval. Customisable boards and disc sets add some visual variety, while the Next edition benefits from full-colour tiles and hardware sprites.

The game is open source under GPL-2.0, with ready-to-run packages and source code available on GitHub. One practical detail for original Spectrum owners: the Classic version requires divMMC/esxDOS storage and a supported ESP-AT networking interface. Your rubber-keyed machine can join the match, but it needs a little help getting online.