Flash News

Avengers: Doomsday “full 4K leak” claim spreads, remains unverified

Vintage film camera with spinning reels in an empty movie theater, filming a big screen that shows a hooded silhouette, two robot figures, a burning planet, and the words “UNVERIFIED” and “NO AUDIO.”

A rumor that the complete Avengers: Doomsday has leaked in 2160p began circulating on X on September 20, three months before the film’s December 18 theatrical opening.

Fan accounts and scoopers said a “reputable P2P uploader” possessed a 4K screener. Several posts added that the file had no audio. Cosmic Book News and ComicBookMovie both reported the claim and stressed it was unconfirmed. Marvel Studios has issued no statement.

An image said to show Robert Downey Jr. as Doctor Doom, flanked by damaged Sentinels against a burning Earth, circulated alongside the rumor and reportedly passed some AI-detection checks. That still does not prove a finished feature exists online.

Trade and fan coverage notes the film only recently finished reshoots and is expected to remain in post-production into November, which makes a completed, theatrical-ready 4K copy circulating now unlikely. Earlier Doomsday clips that appeared in June were later hit with copyright takedowns.

History is cited as a warning: when a workprint of X-Men Origins: Wolverine leaked in 2009, the uploader later went to federal prison.

Official new Doomsday footage is already scheduled to appear in theatres with Avengers: Endgame Encore beginning September 25. The studio’s silence so far should not be read as confirmation that a full movie is out there.

Treat the 4K leak story as rumour until a verifiable source, file details, or a studio response appears.

Category: Entertainment

Eye of the Beholder Steps Off the Grid with BtD

Eye of the Beholder-inspired dungeon scene showing a beholder enemy, party interface and BtD branding.

Eye of the Beholder is getting a rather unusual second life. BtD, an experimental engine created by Moon Bunny, reimplements the 1991 dungeon crawler as a true 3D first-person experience with smooth, continuous movement instead of the original game's grid-based steps and 90-degree turns.

This isn't simply a remake with prettier graphics. BtD reads the original DOS Eye of the Beholder data files, retaining the game's dungeons, puzzles, scripts and underlying content while interpreting them inside a modern Unity-based engine. No original game assets are distributed with the project, so you'll need a legitimate DOS copy of Eye of the Beholder to use it.

The developer says considerable effort has gone into keeping the original logic intact, including writing a virtual machine capable of processing the game's original level scripts. Enemies have received some modernisation too, including pathfinding better suited to unrestricted 3D movement.

BtD originally entered open beta in May 2026, and the project has recently started attracting fresh attention after footage of it resurfaced online. If you've ever wondered what Eye of the Beholder might have felt like had Westwood's dungeon been freed from its invisible grid, this is probably about as close as we're going to get.

Category: Retrogaming

SkyGBA squeezes Skyrim’s map into a Game Boy Advance tech demo

Illustration of a purple Game Boy Advance displaying a Skyrim-inspired landscape, with mountain scenery and SkyGBA news headlines.

Apparently, nobody told the Game Boy Advance that Skyrim was out of its league. Solo developer blast_away has unveiled SkyGBA, a homebrew project that recreates Skyrim’s map as a GBA ROM. Before anyone starts planning another hundred-hour adventure, this is a map tech demo—not a full port of the game.

The project uses a custom 3D engine running in the GBA’s Mode 4, turning the landscape into a decidedly low-resolution handheld experiment. The trailer’s description specifies that the footage was captured using mGBA through RetroArch, so it should not be mistaken for a demonstration filmed on original hardware.

In the announcement’s comments, the developer says a downloadable ROM is planned, with a link to be added to the YouTube comments; joining Discord will not be necessary. That is a promised release, rather than a confirmed download available now.

The complete engine source is less likely to follow: its creator wants to use it for an original game, although some code snippets may be shared. For now, consider this a wonderfully unreasonable sightseeing trip rather than Skyrim: Pocket Edition.

Category: Gaming

Deck of Time Deals Blackjack, Time Travel and DOS-Era Nonsense

Retro pixel-art blackjack table from Deck of Time, surrounded by clocks, time portals and historical imagery in an MS-DOS-style interface.

Apparently blackjack was getting far too comfortable with modern hardware.

Deck of Time is a new humorous card game created for MS-DOS, combining blackjack with a deliberately 1990s PC aesthetic and enough weirdness to ensure nobody mistakes it for serious casino software. The game was created by RubenRetro for the second MS-DOS Club DOS Game Programming Contest, whose theme this year is time travel.

Underneath the jokes is a genuinely old-school DOS game. Deck of Time is written in C, uses Allegro 4.2.3, requires only a 386 or faster, 4 MB of RAM and VGA graphics, and will run under MS-DOS 5.0 or later. In other words, your forgotten beige box in the attic may finally have an important job again.

The game takes the familiar blackjack formula and wraps it in a much less familiar presentation involving time-themed nonsense, an intimidating dealer and multiple outcomes. There is even an intentionally retro-style age check, because apparently getting into a DOS blackjack game in 2026 should involve proving that you survived enough of the 1990s to understand the references.

Deck of Time was published on 11 September 2026 and received an update on 16 September. A downloadable DOS version is available, along with a Windows x86 build, but you can also play the whole thing directly in a modern browser through itch.io.

So yes: we have reached the point where people are developing completely new blackjack games for MS-DOS again.

Nature is healing.

Category: Retrogaming

Quake Has Been Ported to Windows 3.1, Because Of Course It Has

Quake running in a window on a Windows 3.1 desktop using the Program Manager interface.

Somebody has looked at Windows 3.1, looked at Quake, and decided that these two pieces of 1990s technology needed to spend more time together.

The result is quakegeneric-Win31, an open-source project that brings id Software’s legendary 1996 shooter to Microsoft’s decidedly pre-Windows 95 environment.

And this isn’t simply the DOS version of Quake being launched underneath Windows. The project uses WinG, Microsoft’s old high-performance graphics API for Windows 3.x, to get Quake running as a Windows 3.1 application.

The requirements are surprisingly serious for something sharing a desktop with Program Manager. You’ll need an FPU-equipped processor, with a Pentium or better recommended, at least 16 MB of available RAM, WinG installed, and a display mode supporting 32,768 colours or more.

It is also considerably more functional than you might expect. Sound output is supported in mono or stereo, saving and loading work, and there is proper mouse control. The supplied configuration even provides WASD movement and mouse-look, although right-click is reserved for grabbing and releasing the mouse cursor.

The developer has tested the port with Windows 3.1 inside DOSBox-X and with the FM TOWNS version of Windows 3.1 running under the Tsugaru emulator. There are still some quirks, particularly under DOSBox-X, so testing on real period hardware is actively encouraged.

Is there any practical reason to play Quake this way?

Absolutely not.

Which is precisely why we’re delighted that it exists.

Category: Retrocomputing

iPhone Duo? PARKSIDE Discovers the True Meaning of “Pro”

PARKSIDE cordless drill above two iPhones joined together with a metal hinge in a sarcastic DIY parody of Apple’s iPhone Duo.

Apple unveils the iPhone Duo. PARKSIDE looks at the price, looks at two iPhones and thinks: hold my screwdriver.

The power-tool brand posted its own interpretation of Apple’s new foldable on social media: two iPhones, a hinge, four screws and a healthy dose of cordless screwdriver.

No aerospace-grade titanium, no hinge engineered for years in some secret Cupertino laboratory and, most importantly, no €2,369 starting price, climbing all the way to €3,869 for the 2 TB version.

PARKSIDE instead appears to suggest a far more democratic DIY approach: buy two phones and destroy them yourself.

Before anyone rushes to Lidl to try it: no, this is not a tutorial. PARKSIDE’s image was generated using AI, and apparently no innocent iPhones were actually drilled during the making of the joke.

Shame, really. For a few seconds, the internet had finally found a convincing use for artificial intelligence.

Still, it says something when faced with an Apple phone costing nearly four thousand euros, the most reassuring piece of technology in the picture is a PARKSIDE cordless screwdriver.

Category: Technology

Apple Copland D11E4 now boots directly in your browser

Apple Copland D11E4 operating system running inside the DingusPPC emulator in a web browser

One of Apple’s strangest unfinished chapters has just become much easier to explore. Michael Steil has managed to get Copland D11E4, the final publicly available build of Apple’s abandoned next-generation operating system, running inside an improved version of the DingusPPC emulator — directly in a web browser.

Copland was Apple’s ambitious mid-1990s attempt to replace System 7 with a considerably more modern architecture, including a microkernel, virtual memory and pre-emptive multitasking. The project was eventually cancelled, with Apple instead acquiring NeXT and following the technological path that would ultimately lead to Mac OS X.

The browser version uses WebAssembly and, according to Steil, a modern computer can emulate the system at roughly the speed of the original hardware. Getting D11E4 running required 11 patches to DingusPPC. Once booted, you can actually poke around Copland and try surviving software such as GXSlidemaster and Eric’s Solitaire.

It is unstable, unfinished and occasionally drops straight into a debugger — which, frankly, makes it an even more authentic visit to one of computing history’s most fascinating dead ends.

Category: Retrocomputing

Razing Core brings a new alien invasion to the Sega Master System

Pixel-art space battle from Razing Core, a new vertical shoot ’em up for the Sega Master System.

The Master System isn’t done saving the universe. Razing Core, released by Bad Computer on 8 September, is a new vertical shoot ’em up for the Sega Master System and Mark III, sending the spaceship Horizon into battle against an invading alien armada.

There are seven stages across the solar system, upgradeable primary, secondary and Core weapons, plus a Burst Charge attack with five charge levels. Screen-filling bosses and multiple mid-bosses provide the opposition, while boss checkpoints and unlimited continues offer some breathing room between explosions. Mega Drive controllers are also supported, giving the three attacks their own buttons.

The game is available on itch.io from US$7.99, with a printable illustrated manual and a free first-stage demo. It comes as a Master System ROM for compatible emulators, FPGA systems or original hardware with a suitable flash cartridge, and is designed for 60 Hz play. A physical edition is planned for 2027.

One caveat for EverDrive X7 owners: the developer reports that using save states can reset the game in some areas, with a fix planned for the next update.

Category: Gaming

PS2 MechaCon Firmware Dumped After Four Years of Research

Dim electronics bench with an open black PlayStation 2 fat console labeled SCPH-30000 on the left, motherboard lit teal. On the right, a square Sony CXP102064 chip with its package opened to show a colorful silicon die. A microscope hangs above; faint hex dump text and the labels “MechaCon firmware dump CXP102064” and “MASK-ROM (DUMP)” float in the background.

An elusive piece of PlayStation 2 hardware has finally surrendered its firmware. DiscoStarslayer has announced a breakthrough in dumping early PS2 MechaCon security controllers, following four years of reverse engineering. The research progressed from physically exposing the silicon and optically reading its memory to a software-based extraction method, with fellow researcher Libby credited for discovering the crucial exploit.

MechaCon does more than control the disc drive: it also handles security functions including MagicGate memory-card authentication and the decryption of protected executables. Access to its firmware gives researchers valuable material for investigating vulnerabilities and developing more faithful, low-level emulation of the console.

The important distinction is that this is a research and preservation milestone, not a newly released universal jailbreak. Research contributor uyjulian also cautions that the dumps alone do not provide enough information to build an optical-drive emulator. Better understanding of Sony’s hardware is the immediate win; new modifications and practical applications still require further work.

Category: Technology

Mirror Shift brings online Reversi to the ZX Spectrum and modern PCs

Mirror Shift artwork showing retro and modern computers displaying Reversi boards around a glowing, connected globe.

Mirror Shift 1.0, released on 9 September 2026, brings two-player online Reversi to the ZX Spectrum 48K, Spectrum Next and SpectraNext cartridge, alongside Windows, macOS and Linux. Created by M. Ignacio Monge Garcia, the game supports cross-platform matches: a classic Spectrum can challenge a modern desktop, another Spectrum or one of its newer relatives.

Players connect through direct TCP or MQTT, with the latter allowing both opponents to join a shared server and room without requiring an incoming connection to the host. There are legal-move hints, in-game chat, clocks, rematches and requests to undo a move, plus saved games that can be resumed with both players’ approval. Customisable boards and disc sets add some visual variety, while the Next edition benefits from full-colour tiles and hardware sprites.

The game is open source under GPL-2.0, with ready-to-run packages and source code available on GitHub. One practical detail for original Spectrum owners: the Classic version requires divMMC/esxDOS storage and a supported ESP-AT networking interface. Your rubber-keyed machine can join the match, but it needs a little help getting online.

Category: Gaming