Pararena brings a Macintosh classic to Playdate
Pararena has landed on Playdate, bringing John Calhoun’s Macintosh hoverboard game to a new handheld audience. Released on 14 September 2026, this independent port by Konstantin Popov adapts the original artwork for Playdate’s screen. It follows the release of the source code for Pararena 2.0, originally published by Casady & Greene, under the MIT licence.
The premise is wonderfully odd: two hoverboard riders chase a ball around a bowl-shaped arena, trying to throw it into their respective goals. Gravity complicates the steering, while boosting, braking and knocking your opponent aside keep things lively. Holding the ball too long or throwing it out earns a foul, with three fouls awarding your rival a point.
The port includes six computer opponents, five leagues, quick matches, a tournament and a practice mode, alongside instant replays, statistics and records.
Pararena for Playdate is available on itch.io for US$2.50 or more.
Until 20 September 2026, a US$4 Macintosh Classics for Playdate bundle also includes Popov’s port of Continuum, Brian and Randy Wilson’s gravity-driven space game. Two opportunities to revisit Macintosh gaming without clearing desk space for an old beige computer.
Magic Cauldron: Forgotten Island mixes deckbuilding with classic adventure gameplay on Kickstarter
Indie developer Manuel Schenk has launched a Kickstarter campaign for Magic Cauldron: Forgotten Island, a new turn-based adventure that mixes deckbuilding and card-based combat with elements of traditional point-and-click adventures. The campaign launched on 12 September and is seeking €3,000 in funding, with the game planned for Windows, macOS and Linux. At the time of writing, the campaign has already attracted its first backers and is scheduled to run until 3 October 2026.
Set once again in Schenk's wonderfully odd Magic Cauldron universe, Forgotten Island swaps the more conventional adventure-game structure of earlier entries for turn-based exploration and deckbuilding battles, while retaining the series' humour and eccentric fantasy setting. The developer describes it as a combination of a deck-builder, turn-based combat and classic point-and-click adventure elements.
Schenk has been steadily experimenting with different takes on retro-style adventure games for several years. His previous releases include the comic point-and-click adventures Nelson and the Magic Cauldron from 2018 and Nelson and the Magic Cauldron: The Journey from 2022, as well as the excellent-looking pixel-art sci-fi adventure Orbital Cargo Division from 2023. More recently he expanded the Magic Cauldron setting with the retro-inspired dungeon crawlers Magic Cauldron: Dungeons and Dungeons II.
It is an interesting change of direction for a developer whose work has so far been strongly rooted in classic adventure gaming, and one that still seems determined to keep plenty of the humour and old-school flavour of his earlier games.
Oriflame brings 50 floors of puzzle action to the Sega Master System
The Sega Master System has another homebrew to explore: Oriflame, an arcade puzzle game from ArtOfAltair, published on itch.io on 7 September 2026. Inspired by Adventures of Lolo and classic arcade design, it challenges players to climb 50 floors of the Tower of Hope, solving puzzles, confronting enemies and lighting fires to reach the summit and restore its beacon.
This is not simply a modern game wearing an 8-bit disguise: Oriflame is a genuine Master System ROM, playable through an emulator or on the original console using a compatible flash cartridge. The developer describes a “gameplay first” approach, deliberately working within the hardware’s strengths and limitations. It is an independent production, with no involvement from Sega.
Available for US$9 or more, the download includes the game, an instruction manual containing controls, rules and passwords for every level, plus soundtrack files in VGM and MP3 formats.
South Park becomes “South America” in Trump renaming spoof
South Park is becoming “South America” — in a satirical swipe at Donald Trump’s geographic renaming campaign. Creators Trey Parker and Matt Stone announced the change ahead of the show’s 29th season, with promotional artwork covering “Park” on the familiar town sign with an “America” sticker.
The statement sarcastically credits the “bravery and patriotism” of Apple and Google, which adopted “Lake America” for Lake Ontario on their US maps following Trump’s renaming order. The creators also take a shot at their own parent company, thanking Paramount while describing it as “a Skydance Capitulation”.
Season 29 premieres on 16 September 2026 at 10 p.m. ET/PT on Comedy Central, with next-day streaming on Paramount+ in the US, Canada and Australia. Five further episodes are scheduled fortnightly through 25 November.
Whether “South America” will stick permanently remains unclear: the announcement is another satirical provocation, rather than confirmation of a lasting replacement for the original title.
ZuckOff Detects Nearby Meta Smart Glasses via Bluetooth
ZuckOff, an app developed by Pawel Szydlowski, can flag nearby camera-equipped smart glasses by recognising their Bluetooth signals. Supported devices include Ray-Ban Meta, Oakley Meta and Snap Spectacles, giving users a way to spot hardware that might otherwise go unnoticed.
The app examines manufacturer identifiers and other broadcast information, explains why a device was flagged and uses signal strength to estimate proximity. However, it cannot indicate the direction of the glasses or pinpoint their wearer.
On iPhone, basic scanning is free, while ZuckOff Pro adds background monitoring, notifications, widgets and extended detection history. According to the developer, logs remain on the phone unless users explicitly export them or submit a hardware report.
The crucial limitation: detecting glasses does not mean someone is recording. ZuckOff identifies nearby devices, not what their cameras are doing. Conversely, glasses that stop broadcasting may go undetected, so an empty scan is not a guarantee that nobody is filming. It is an awareness tool, not a recording detector.
LEGO’s original PlayStation brings 1,911 pieces of ’90s nostalgia
Sony’s original grey PlayStation is getting the LEGO treatment. Revealed on 3 September 2026, LEGO PlayStation (72306) is a 1,911-piece, near-life-size recreation of the console, complete with a brick-built version of its original controller. Designed for builders aged 18 and over, it is a display model rather than a working games machine.
The nostalgic details go beyond the familiar shape: the controller plugs into the front, while mechanical Open and Power buttons add something to fiddle with. Hidden inside are two removable dioramas celebrating Gran Turismo and Ape Escape, featuring a miniature racing circuit with tiny cars and a scene incorporating the monkeys’ distinctive helmets. Both can stay concealed or be displayed separately.
The set costs £139.99 / €159.99 / $179.99, with LEGO Insiders early access starting on 1 October 2026 and general availability from 4 October. The finished console measures approximately 26 × 19 × 6 cm—a manageable slice of PlayStation nostalgia for the shelf. The startup sound, unfortunately, is yours to provide.
Prime Video Uses AI to Match Actors’ Lips to Dubbed Dialogue
Amazon has introduced visual dubbing on Prime Video, using artificial intelligence and visual effects to modify actors’ mouth movements so they match translated dialogue. Crucially, the voices remain human-dubbed: this feature changes the picture rather than replacing voice actors with synthetic speech.
The technology is now available worldwide for the English-dubbed versions of Maxton Hall seasons 1 and 2. It will also feature in the third and final season, scheduled to premiere on 9 December 2026. The aim is to reduce the distracting mismatch between spoken words and the actors’ lips when watching a translated production.
Amazon plans to extend visual dubbing to more titles and says the process operates under creative oversight to preserve the creators’ artistic vision. However, its announcement does not identify the next productions or provide a timetable for additional languages.
Buried Magic seeks Kickstarter backing for a hand-drawn witchcraft mystery
Buried Magic: A Story about the Unseen is seeking support on Kickstarter, promising a spooky, hand-drawn point-and-click adventure from Playful Bunny Interactive. The campaign is led by creator Annika Veigel and combines a witchcraft-school setting with traditional adventure-game puzzle solving.
Players follow Ruby, a young witch student investigating strange disappearances in Hollowmoor, where the centuries-old Trinity Academy of Witchcraft sits at the centre of the mystery. Accompanied by her tiny house-spider companion, Mifi, Ruby must explore unsettling locations and uncover the secrets hidden within her school.
The developer highlights hand-drawn graphics and animation, object-based puzzles, and dynamic interactions and responses. The emphasis is on exploration and piecing together the mystery, giving the project a distinctly traditional point-and-click flavour beneath its supernatural setting.
The campaign has a €3,000 funding target and runs until 16 October 2026, with funding dependent on reaching that goal.
The game is available to wishlist on Steam, where a Windows release is currently planned for May 2027; that remains a development target rather than a guaranteed launch date.
Jacob’s Elevator: new NES homebrew previewed, with a free release planned
Developer GammaCorrection has shared a preview of Jacob’s Elevator, a homebrew game in development for the Nintendo Entertainment System. In the accompanying Reddit discussion, the creator confirmed that the project is being programmed in assembly language.
There is a touch of oddball humour, too: when a commenter compared a tree character to Zelda’s Deku Tree, the developer clarified that this is the “Wise Mystical Tree”, a distinct character.
The finished game is planned as a free release on itch.io, with the option to play directly in a web browser. For now, however, this is a development preview rather than a launch: the announcement gives no release date, and Jacob’s Elevator is not yet listed on the developer’s itch.io profile.
Announcement: https://www.reddit.com/r/retrogamedev/comments/1wa02yp/jacobs_elevator_a_homebrew_for_nes/
Car Go Vroom!!! brings new top-down racing to the Game Boy
Developer Costélinha (GuilhermeJuventino) has released Car Go Vroom!!!, a new homebrew racing game for the original Nintendo Game Boy. The small 2D racer is written in Assembly using RGBDS and challenges players to dodge oncoming cars while pushing for higher scores.
The finished ROM was published on 5 September 2026, with the complete source code also available publicly on GitHub. The project had previously been shown in development posts dating back to 2025.
GitHub: https://github.com/GuilhermeJuventino/GB-Racing-Game










