The Secret of Monkey Island – Walkthrough
This guide is split into two routes:
- Fastest golden path: the cleanest route through the game with minimal wandering.
- Explore-everything path: the same solution, but with the best optional jokes, characters, oddities and curiosities added in.
Spoiler warning: this is a full walkthrough. If you want to solve the puzzles yourself, stop now and come back only when you are stuck.

Before You Start: Important Notes
- You almost cannot die. This is one of the great Lucasfilm/LucasArts design decisions: the game wants you to experiment, not reload every five minutes.
- There is one famous exception: Guybrush can drown if you leave him underwater with the idol for more than ten minutes.
- The Three Trials can be done in different orders. This guide uses an efficient order that reduces walking back and forth.
- Sword fighting is semi-random. You need to learn enough insult replies from ordinary pirates before you can reliably beat the Sword Master.
- Do not panic if dialogue choices differ slightly by version. Most conversations allow several valid answers.
Fastest Golden Path
Part One: The Three Trials
1. Start at Mêlée Island and enter the SCUMM Bar
- Walk down from the lookout point into town.
- Enter the SCUMM Bar.
- Go right and talk to the Important-looking Pirates.
- Tell them you want to be a pirate.
- They give you the Three Trials:
- Defeat the Sword Master.
- Steal the Idol of Many Hands.
- Find the Lost Treasure of Mêlée Island.
Fun fact: the bar is called the SCUMM Bar after Lucasfilm’s SCUMM engine, the scripting system behind games like Maniac Mansion, Monkey Island, Indiana Jones and Day of the Tentacle.
2. Loot the kitchen
- Wait until the cook leaves the kitchen.
- Enter the kitchen quickly.
- Pick up the hunk of meat.
- Pick up the pot.
- Open the side door to the small pier.
- Step on the loose plank several times to scare the seagull away.
- Pick up the fish.
Fun fact: the fish is literally a “red herring”: it looks important, but its main job is to satisfy the bridge troll with something “that will attract attention but have no real importance”.
3. Get money from the circus
- Leave town and go to the island map.
- Go to the clearing.
- Enter the circus tent.
- Talk to the Fettuccini Brothers.
- Agree to be fired from the cannon.
- When they ask for a helmet, give them the pot.
- You receive 478 pieces of eight.
Fun fact: this is one of the most Monkey Island solutions in the whole game: dangerously stupid, completely logical, and somehow rewarded with money.
4. Buy the essential items in town
- Return to town.
- Go to the shop.
- Pick up the sword.
- Pick up the shovel.
- Ring the bell and buy both from the shopkeeper.
- Also buy breath mints.
You now have what you need for sword training, treasure hunting and helping Otis in jail.
Fun fact: the shopkeeper is one of the most useful NPCs in the game, even though most of his job seems to involve abandoning the shop.
5. Get the map and rubber chicken
- Talk to the map seller in town.
- When he asks about your cousin Sven, choose the silly answer about having a barber named Dominique.
- Buy the treasure map.
- Go into the Voodoo Lady’s building.
- Pick up the rubber chicken with a pulley in the middle.
Fun fact: the rubber chicken with a pulley in the middle became one of the most famous useless-looking-but-essential items in adventure game history.
6. Get the yellow flower
- Leave town and go to the forest fork.
- Pick up the yellow flower.
- Use the yellow flower with the meat.
This prepares the drugged meat needed for the Governor’s piranha poodles.
Fun fact: the piranha poodles are not killed. The game goes out of its way to keep the tone silly rather than cruel.
7. Pass the bridge troll and train with Captain Smirk
- Go to the bridge on the way to Captain Smirk’s house.
- Give the fish to the troll.
- Continue to the house.
- Talk to Captain Smirk.
- Tell him you want sword training.
- Pay him and show him your sword.
Fun fact: when the troll removes his mask, the face is a George Lucas gag.
8. Learn enough sword insults
- Return to the island map.
- Stand in the path of wandering pirates.
- Fight them repeatedly.
- Lose if necessary: losing is useful because you learn insults and replies.
- Keep going until you have won several fights and know a good spread of replies.
You do not need every insult to beat the Sword Master, but the more replies you know, the easier it becomes. The important thing is not memorising every insult; it is learning the matching reply pattern.
Fun fact: insult sword fighting is basically a comedy matching puzzle disguised as combat. You are not winning by reflexes; you are winning by having the best comeback.
Complete Insult Sword Fighting Answers
To win normal pirate fights, match each insult with its correct comeback. To beat Carla, the Sword Master, the trick is the same, but she uses different insults. The correct replies are still the replies you learned from ordinary pirates.
Normal Pirate Insults and Correct Replies
| Normal pirate insult | Correct comeback |
|---|---|
| This is the END for you, you gutter-crawling cur! | And I’ve got a little TIP for you, get the POINT? |
| Soon you’ll be wearing my sword like a shish kebab! | First you’d better stop waving it like a feather-duster. |
| My handkerchief will wipe up your blood! | So you got that job as janitor, after all. |
| People fall at my feet when they see me coming. | Even BEFORE they smell your breath? |
| I once owned a dog that was smarter than you. | He must have taught you everything you know. |
| You make me want to puke. | You make me think somebody already did. |
| Nobody’s ever drawn blood from me and nobody ever will. | You run THAT fast? |
| You fight like a dairy farmer. | How appropriate. You fight like a cow. |
| I got this scar on my face during a mighty struggle! | I hope now you’ve learned to stop picking your nose. |
| Have you stopped wearing diapers yet? | Why, did you want to borrow one? |
| I’ve heard you were a contemptible sneak. | Too bad no one’s ever heard of YOU at all. |
| You’re no match for my brains, you poor fool. | I’d be in real trouble if you ever used them. |
| You have the manners of a beggar. | I wanted to make sure you’d feel comfortable with me. |
| I’m not going to take your insolence sitting down! | Your hemorrhoids are flaring up again, eh? |
| There are no words for how disgusting you are. | Yes, there are. You just never learned them. |
| I’ve spoken with apes more polite than you. | I’m glad to hear you attended your family reunion. |
Carla, the Sword Master: Insults and Correct Replies
Carla’s insults are different, but the correct replies are reused from the normal pirate fights. Some Carla insults can accept more than one correct comeback depending on the version/script handling.
| Carla’s insult | Correct comeback |
|---|---|
| I’ve got a long, sharp lesson for you to learn today. | And I’ve got a little TIP for you. Get the POINT? |
| My tongue is sharper than any sword. | First you’d better stop waving it like a feather-duster. |
| My name is feared in every dirty corner of this island! | So you got that job as janitor, after all. |
| My name is feared in every dirty corner of this island! | Too bad no one’s ever heard of YOU at all. |
| My wisest enemies run away at the first sight of me! | Even BEFORE they smell your breath? |
| Only once have I met such a coward! | He must have taught you everything you know. |
| Only once have I met such a coward! | I’m glad to hear you attended your family reunion. |
| If your brother’s like you, better to marry a pig. | You make me think somebody already did. |
| No one will ever catch ME fighting as badly as you do. | You run THAT fast? |
| I will milk every drop of blood from your body! | How appropriate. You fight like a cow. |
| My last fight ended with my hands covered with blood. | I hope now you’ve learned to stop picking your nose. |
| My last fight ended with my hands covered with blood. | Your hemorrhoids are flaring up again, eh? |
| I hope you have a boat ready for a quick escape. | Why, did you want to borrow one? |
| My sword is famous all over the Caribbean! | Too bad no one’s ever heard of YOU at all. |
| I’ve got the courage and skill of a master swordsman! | I’d be in real trouble if you ever used them. |
| Every word you say to me is stupid. | I wanted to make sure you’d feel comfortable with me. |
| You are a pain in the backside, sir! | Your hemorrhoids are flaring up again, eh? |
| There are no clever moves that can help you now. | Yes, there are. You just never learned them. |
| Now I know what filth and stupidity really are. | I’m glad to hear you attended your family reunion. |
| I usually see people like you passed-out on tavern floors. | Even BEFORE they smell your breath? |
| I usually see people like you passed-out on tavern floors. | I’m glad to hear you attended your family reunion. |
Important version note: In The Secret of Monkey Island: Special Edition, Carla normally does not use the “long, sharp lesson” insult. If you are playing an original floppy/CD version, ScummVM with original text, or an Ultimate Talkie-style build, you may still see it.
Fast sword-fighting strategy: fight wandering pirates until you have learned most or all of the normal replies. You do not need to win every fight while learning. Losing still teaches you new insults and comebacks. Once pirates start saying you are good enough to fight the Sword Master, go back to the shop, ask the shopkeeper about her, follow him through the forest, then challenge Carla.
Fun fact: Carla’s fight is not harder because she has “better stats”; it is harder because she changes the wording. You win by recognising which normal comeback still makes comic sense.
9. Find and defeat the Sword Master
- Return to the shop.
- Ask the shopkeeper about the Sword Master.
- When he leaves the shop, follow him.
- Follow him through the forest until he reaches Carla, the Sword Master.
- After he leaves, talk to Carla.
- Challenge her.
- Use the replies you learned from ordinary pirates, even though Carla uses different insults.
- Defeat her and receive the 100% cotton T-shirt.
Fun fact: Carla’s insults are different, but the answers are the same. This is the clever bit: the game checks whether you understood the joke logic, not whether you memorised one exact table.
10. Find the Lost Treasure of Mêlée Island
- Go to the forest fork.
- Look at the treasure map.
- Follow the first word of each line as a direction.
- The route is: back, left, right, left, right, back, right, left, back.
- When you reach the treasure clearing, walk right.
- Use the shovel on the X.
- You receive another T-shirt.
Fun fact: the “treasure” being a tourist T-shirt is one of the earliest hints that Monkey Island is not interested in heroic fantasy. It is interested in humiliating Guybrush in the funniest possible way.

11. Steal the Idol of Many Hands
- Go to Governor Marley’s mansion.
- Give the flower-treated meat to the piranha poodles.
- Enter the mansion.
- Open the door inside and let the absurd off-screen fight sequence happen.
- You will eventually need a file.
- Go to the jail.
- Give the breath mints to Otis.
- Give the gopher repellent to Otis.
- Receive the carrot cake.
- Use/open the carrot cake to get the file.
- Return to the mansion.
- Go through the hole and let Guybrush complete the idol theft.
- After the Elaine/Fester scenes, Fester throws you underwater with the idol.
- Pick up the idol.
- Guybrush escapes automatically.
Fun fact: this is the famous underwater puzzle. There are sharp tools everywhere, but Guybrush cannot reach them. The actual solution is embarrassingly simple: pick up the idol.
12. Buy the Sea Monkey from Stan
- Go to Stan’s Previously-Owned Vessels.
- Ask about the cheap ship, the Sea Monkey.
- Say you want to buy it on credit.
- Return to the shopkeeper.
- Ask for a credit note.
- Watch the safe combination carefully.
- When he refuses, send him to the Sword Master again.
- Open the safe using the same push/pull sequence he used.
- Take the credit note.
- Return to Stan.
- Ask about extras and reject every extra.
- Offer 5000 pieces of eight once the price is low enough.
- Stan accepts.
Fun fact: Stan is basically every used-car salesman joke compressed into one violently animated jacket.
13. Recruit your crew
- Carla: go to the Sword Master and tell her Elaine has been kidnapped. She joins.
- Meathook: go to Hook Island. Use the rubber chicken on the cable. Talk to Meathook and complete his bravery test by touching the “beast”. He joins.
- Otis: collect mugs from the SCUMM Bar, fill one with grog in the kitchen, and transfer the grog between mugs as they melt. Use the grog on Otis’s prison lock. He escapes and joins.
Once the crew is recruited, go to the dock. Stan is waiting with the ship.
Fun fact: the grog mug puzzle is one of the game’s best timed-object jokes. The mugs are melting because the drink is so strong it eats through metal.
Part Two: The Journey
14. Get the spell ingredients on the ship
- In the captain’s cabin, leave and go below deck.
- Enter the kitchen.
- Open the cupboard.
- Open the cereal box.
- Look at the prize to get the small key.
- Return to the captain’s cabin.
- Use the small key on the cabinet.
- Open the chest.
- Take the recipe and cinnamon sticks.
- Collect the required ingredients around the ship:
- cinnamon sticks
- breath mints
- Jolly Roger
- ink
- fine wine
- rubber chicken
- gunpowder
- cereal
- Put the ingredients into the cooking pot.
Fun fact: your crew promised adventure, but immediately mutinies into laziness. It is less “pirate voyage” and more “Guybrush does all the work again”.
15. Launch Guybrush to Monkey Island
- After the voodoo cooking effect, regain control.
- Use the map or book on the fire to create a flaming mass.
- Pick up the pot from the kitchen.
- Get more gunpowder from the hold.
- Pick up the giant rope.
- Go to the cannon.
- Use gunpowder on the cannon nozzle.
- Use the giant rope on the cannon.
- Use the flaming mass on the fuse.
- Quickly use the cannon nozzle.
Fun fact: Guybrush crosses the sea by firing himself out of a cannon while wearing a cooking pot. This is both ridiculous and perfectly consistent with the rest of the game.
Part Three: Under Monkey Island
16. Collect bananas, rope, oars and supplies
- On the beach, pick up the banana.
- Enter the jungle map.
- Go to the fort.
- Pick up the rope.
- Push the cannon.
- Pick up the cannonball and gunpowder.
- Go to the river fork.
- Use the primitive art / rock mechanism so that pushing a rock launches it toward the banana tree.
- Go to the cliff and push a rock.
- If done correctly, the rock hits the banana tree.
- Go down to the dam.
- Use gunpowder on the dam.
- Use the cannonball/flint rock to ignite it.
- The dam breaks.
- Go to the pond and pick up the second rope.
- Go to the crack.
- Use one rope on the strong branch.
- Climb down.
- Use the second rope on the stump.
- Climb down and pick up the oars.
- Return to the beach.
- Pick up the two bananas from the banana tree.
- Use the oars with the rowboat.
Fun fact: Monkey Island is full of Herman Toothrot notes. Read them if you want the full castaway comedy.
17. Get five bananas and recruit the monkey
- Use the rowboat to reach the north beach.
- Go to the cannibal village.
- Walk left and pick up the bananas from the fruit bowl.
- The cannibals lock you in the hut.
- Pick up the skull.
- Use the loose board to escape.
- Return to the south part of the island.
- Find the monkey.
- Give the monkey all five bananas.
- The monkey follows you.
Fun fact: the monkey is not just scenery. It becomes a puzzle-solving companion because it copies Guybrush.
18. Open the giant monkey head
- With the monkey following you, go to the clearing with the giant monkey head.
- Pull the nose on the totem pole.
- The monkey copies you and holds the nose down.
- Walk through the gate.
- Pick up the wimpy little idol.
- Return to the cannibal village.
- Give the wimpy little idol to the cannibals.
- Enter the hut and pick up the banana picker.
- Give the banana picker to Herman Toothrot.
- Receive the monkey head key.
- Talk to the cannibals about LeChuck, the root and the Head of the Navigator.
- Give them the leaflet when they are distracted by the navigator head discussion.
- Receive the Head of the Navigator.
- Return to the giant monkey head.
- Use the monkey head key in the giant monkey ear.
- Enter the monkey head.
Fun fact: yes, the key goes in the ear. Monkey Island rarely misses a chance to make a majestic ancient mechanism as stupid as possible.
19. Find LeChuck’s ghost ship
- Inside the catacombs, use the Head of the Navigator.
- Follow the direction the head points.
- Repeat until you reach LeChuck’s ghost ship.
- Talk to the head.
- Convince or beg it to give you the necklace.
- Use the necklace so the ghosts cannot see you.
- Enter the ship.
Fun fact: the Head of the Navigator is basically a supernatural GPS, except it has a face and attitude.

20. Steal the voodoo root from the ghost ship
- Enter the captain’s cabin.
- Use Stan’s magnetic compass on the key.
- Take the key.
- Go below deck.
- Go to the ghost chicken room.
- Pick up the ghost feather.
- Use the ghost feather on the sleeping ghost crewman’s feet until he drops the grog.
- Pick up the jug o’ grog.
- Use the key on the locked hatch.
- Go down.
- Use the jug o’ grog on the dish to deal with the ghost rat.
- Pick up the cooking grease.
- Return to the deck.
- Use the grease on the creaky door.
- Enter and pick up the ghost tools.
- Return to the ghost chicken room.
- Use the ghost tools on the glowing crate.
- Open/look inside the crate and take the voodoo root.
Fun fact: this whole section is a chain of ghost versions of normal inventory puzzles: ghost feather, ghost grog, ghost tools, ghost chickens. The joke never stops, and somehow it still works as puzzle logic.
21. Get the magic seltzer bottle
- After escaping the ship, return to the cannibals.
- Give them the voodoo root.
- They make a magic anti-ghost root beer / seltzer bottle.
- Return to where the ghost ship was.
- The ship has gone.
- Your crew takes you back to Mêlée Island.
Fun fact: the ultimate anti-ghost weapon is root beer. Monkey Island logic: flawless.
Part Four: Guybrush Kicks Butt
22. Stop the wedding
- You arrive back at the Mêlée Island dock.
- Use the magic seltzer/root beer on ghost pirates if they block you.
- Go to the church.
- Interrupt the wedding.
- Watch the Elaine reveal and LeChuck confrontation.
Fun fact: Elaine is not the helpless damsel Guybrush imagines. She has been handling the situation rather well before he blunders in.
23. Defeat LeChuck
- LeChuck punches Guybrush around the island.
- Eventually Guybrush lands near Stan’s vending machine.
- Do not waste time walking away.
- Pick up the root beer bottle from the ground.
- Use the root beer on LeChuck.
- Enjoy the ending.
Fun fact: after all the sword fighting, voodoo, ghost ships and monkey heads, the final boss is defeated with fizzy drink.
Explore-Everything Route
This route follows the same solution, but adds the optional scenes and jokes worth seeing.
Mêlée Island Optional Stops
- Talk to the lookout at the start and after major events. He is not essential, but he frames the island nicely.
- Talk to every pirate in the SCUMM Bar before speaking to the Important-looking Pirates. You get background on LeChuck, Elaine and the island.
- Try entering the kitchen while the cook is present. He throws you out. Then wait for him to leave and sneak in properly.
- Talk to the Men of Low Moral Fiber. They are not essential, but they add atmosphere and can give you a couple of pieces of eight if you handle the “minutes” conversation.
- Visit the church. There is not much to solve there early on, but it makes the final act feel funnier.
- Visit the Voodoo Lady before you need her. Her dialogue gives you a nice supernatural preview of the story.
- Talk to Otis before giving him breath mints. Guybrush reacting to his breath is part of the joke.
- Examine the piranha poodles before drugging them. It makes the mansion puzzle funnier.
- At Stan’s, let him talk. Do not rush all his dialogue on a first playthrough. Stan’s sales pitch is one of the highlights of the game.
The Underwater Idol Scene: What To Try
- Try to pick up the sword, scissors and other sharp objects around Guybrush.
- Notice that he cannot reach them because the rope is too short.
- Wait a little to see extra background humour.
- Then pick up the idol to escape.
- If you want the famous death scene, save first and wait more than ten minutes.
Curiosity: Guybrush says early in the game that he can hold his breath for ten minutes. This joke becomes an actual hidden timer during the idol scene. If you wait long enough, he really drowns. It is the great exception to the game’s otherwise forgiving design.
Forest and Disk 22 Mystery
- In the original floppy versions, there is a famous stump gag in the Mêlée forest.
- Looking at the stump triggers a joke about a tunnel/catacombs.
- The game then asks for impossible disks such as Disk 22, Disk 36 and Disk 114.
- Those disks do not exist. It is a joke.
- The gag was removed from later CD-ROM-style releases and is not normally present in the Special Edition.
Curiosity: the joke confused enough players that it became one of Monkey Island’s most famous “is this real?” myths. It feels like a broken copy-protection prompt, but it is intentional.
Monkey Island Optional Stops
- Read Herman Toothrot’s notes. They are not all required, but they add to the island’s castaway comedy.
- Talk to Herman whenever he appears. He has several bits of backstory and nonsense dialogue.
- Explore the fort before solving the banana tree puzzle. Push the cannon and inspect the area.
- Experiment with the rock launcher. The intended result is to hit the banana tree, but the mechanism is funny even when you miss.
- Visit the cannibal village before you know what to do. Getting locked up is part of the proper route, and escaping through the loose board is easy.
- Watch the monkey carefully after feeding it bananas. The entire totem-pole solution depends on it copying Guybrush.
Ghost Ship Optional Stops
- Try walking around before using the navigator necklace. You will understand why invisibility matters.
- Look at ghost objects before using them. The descriptions are part of the comedy.
- Talk to the Head of the Navigator repeatedly. Begging it for the necklace is funnier than the puzzle itself.
- Take your time with the ghost ship layout. It is small, but the doors, hatch, chickens, rat and crewman form one of the cleanest puzzle chains in the game.
Fast Reference: Required Inventory by Section
Mêlée Island
- Hunk of meat
- Pot
- Fish
- 478 pieces of eight
- Sword
- Shovel
- Breath mints
- Treasure map
- Rubber chicken with a pulley
- Yellow flower
- File
- Credit note
- Grog mug chain
Journey to Monkey Island
- Cereal
- Small key
- Cinnamon sticks
- Ink
- Jolly Roger
- Fine wine
- Gunpowder
- Giant rope
- Flaming mass
Monkey Island
- Five bananas
- Two ropes
- Oars
- Cannonball / flint rock
- Gunpowder
- Wimpy little idol
- Banana picker
- Monkey head key
- Head of the Navigator
- Navigator necklace
Ghost Ship
- Magnetic compass
- Ghost key
- Ghost feather
- Jug o’ grog
- Cooking grease
- Ghost tools
- Voodoo root
- Magic root beer / seltzer bottle
Common Mistakes and How To Avoid Them
- Trying to cut the rope underwater: do not bother. Pick up the idol.
- Not learning enough sword replies: keep fighting ordinary pirates until you can win several fights.
- Forgetting the rubber chicken: you need it to reach Meathook on Hook Island.
- Losing time with the grog mug: transfer the grog into fresh mugs before the current mug melts completely.
- Getting lost in the treasure forest: use the map direction sequence: back, left, right, left, right, back, right, left, back.
- Not watching the shopkeeper’s safe combination: the push/pull order is the code. Repeat what he does.
- Trying to fight LeChuck normally: you cannot sword-fight him. Pick up the root beer and use it on him.
Best Curiosities
1. Guybrush Can Actually Die
Monkey Island is famous for being forgiving, but Guybrush can drown during the idol scene if you wait more than ten minutes. The joke pays off his earlier boast that he can hold his breath for exactly ten minutes.
2. The Disk 22 Stump Joke
In old floppy versions, examining a stump in the forest can trigger fake disk-change prompts for impossible disks such as Disk 22, Disk 36 and Disk 114. There are no such disks. It is a deliberately cruel joke on players used to swapping floppies.
3. The Troll’s Face
The bridge troll is not quite what he seems. When he removes his mask, the face is a George Lucas gag.
4. The Treasure Is a T-Shirt
The Legendary Lost Treasure of Mêlée Island is not gold, jewels or pirate glory. It is a T-shirt. This is exactly why the game works.
5. Elaine Is Already Competent
The finale quietly reveals that Elaine was not simply waiting to be rescued. Guybrush’s rescue attempt is heroic mostly in his own head.
6. Root Beer Beats Ghost Pirates
The game builds up LeChuck as a terrifying supernatural pirate, then lets you defeat him with root beer. Perfect Monkey Island logic.
7. The Sierra-Style Fake Death
On the Monkey Island clifftop, Guybrush can fall off the edge and trigger a fake Sierra-style death screen. It looks like the game is about to punish you with a restore/restart/quit moment, but then Guybrush bounces back thanks to a rubber tree.

Ultra-Short Completion Checklist
- SCUMM Bar: talk to pirate leaders.
- Kitchen: get meat, pot, fish.
- Circus: use pot as helmet, get money.
- Shop: buy sword, shovel, mints.
- Town: buy treasure map, get rubber chicken.
- Forest: get yellow flower, use with meat.
- Bridge: give fish to troll.
- Captain Smirk: train sword fighting.
- Map pirates: learn insults and win fights.
- Shopkeeper: follow him to Sword Master.
- Defeat Sword Master.
- Forest treasure: follow map, dig up T-shirt.
- Mansion: drug dogs, break in, need file.
- Jail: mints + gopher repellent, get cake/file.
- Mansion: steal idol, pick it up underwater.
- Stan/shopkeeper: get credit note and buy Sea Monkey.
- Recruit Carla, Meathook and Otis.
- Ship: collect spell ingredients, cook them.
- Cannon: launch yourself to Monkey Island.
- Monkey Island: get bananas, ropes, oars.
- Feed monkey five bananas.
- Use monkey to open giant monkey head gate.
- Trade idol to cannibals, get banana picker, key and navigator head.
- Open monkey head, follow navigator to ghost ship.
- Ghost ship: get key, feather, grog, grease, tools, voodoo root.
- Cannibals: make root beer weapon.
- Mêlée Island: interrupt wedding.
- Pick up root beer and use it on LeChuck.
Final verdict: The Secret of Monkey Island is not difficult because the puzzles are unfair; it is difficult because the game constantly dares you to think like a comedian. If the solution looks stupid, humiliating or like a terrible idea, it is probably correct.
