LEGO’s original PlayStation brings 1,911 pieces of ’90s nostalgia
Sony’s original grey PlayStation is getting the LEGO treatment. Revealed on 3 September 2026, LEGO PlayStation (72306) is a 1,911-piece, near-life-size recreation of the console, complete with a brick-built version of its original controller. Designed for builders aged 18 and over, it is a display model rather than a working games machine.
The nostalgic details go beyond the familiar shape: the controller plugs into the front, while mechanical Open and Power buttons add something to fiddle with. Hidden inside are two removable dioramas celebrating Gran Turismo and Ape Escape, featuring a miniature racing circuit with tiny cars and a scene incorporating the monkeys’ distinctive helmets. Both can stay concealed or be displayed separately.
The set costs £139.99 / €159.99 / $179.99, with LEGO Insiders early access starting on 1 October 2026 and general availability from 4 October. The finished console measures approximately 26 × 19 × 6 cm—a manageable slice of PlayStation nostalgia for the shelf. The startup sound, unfortunately, is yours to provide.
Prime Video Uses AI to Match Actors’ Lips to Dubbed Dialogue
Amazon has introduced visual dubbing on Prime Video, using artificial intelligence and visual effects to modify actors’ mouth movements so they match translated dialogue. Crucially, the voices remain human-dubbed: this feature changes the picture rather than replacing voice actors with synthetic speech.
The technology is now available worldwide for the English-dubbed versions of Maxton Hall seasons 1 and 2. It will also feature in the third and final season, scheduled to premiere on 9 December 2026. The aim is to reduce the distracting mismatch between spoken words and the actors’ lips when watching a translated production.
Amazon plans to extend visual dubbing to more titles and says the process operates under creative oversight to preserve the creators’ artistic vision. However, its announcement does not identify the next productions or provide a timetable for additional languages.
Buried Magic seeks Kickstarter backing for a hand-drawn witchcraft mystery
Buried Magic: A Story about the Unseen is seeking support on Kickstarter, promising a spooky, hand-drawn point-and-click adventure from Playful Bunny Interactive. The campaign is led by creator Annika Veigel and combines a witchcraft-school setting with traditional adventure-game puzzle solving.
Players follow Ruby, a young witch student investigating strange disappearances in Hollowmoor, where the centuries-old Trinity Academy of Witchcraft sits at the centre of the mystery. Accompanied by her tiny house-spider companion, Mifi, Ruby must explore unsettling locations and uncover the secrets hidden within her school.
The developer highlights hand-drawn graphics and animation, object-based puzzles, and dynamic interactions and responses. The emphasis is on exploration and piecing together the mystery, giving the project a distinctly traditional point-and-click flavour beneath its supernatural setting.
The campaign has a €3,000 funding target and runs until 16 October 2026, with funding dependent on reaching that goal.
The game is available to wishlist on Steam, where a Windows release is currently planned for May 2027; that remains a development target rather than a guaranteed launch date.
Jacob’s Elevator: new NES homebrew previewed, with a free release planned
Developer GammaCorrection has shared a preview of Jacob’s Elevator, a homebrew game in development for the Nintendo Entertainment System. In the accompanying Reddit discussion, the creator confirmed that the project is being programmed in assembly language.
There is a touch of oddball humour, too: when a commenter compared a tree character to Zelda’s Deku Tree, the developer clarified that this is the “Wise Mystical Tree”, a distinct character.
The finished game is planned as a free release on itch.io, with the option to play directly in a web browser. For now, however, this is a development preview rather than a launch: the announcement gives no release date, and Jacob’s Elevator is not yet listed on the developer’s itch.io profile.
Announcement: https://www.reddit.com/r/retrogamedev/comments/1wa02yp/jacobs_elevator_a_homebrew_for_nes/
Car Go Vroom!!! brings new top-down racing to the Game Boy
Developer Costélinha (GuilhermeJuventino) has released Car Go Vroom!!!, a new homebrew racing game for the original Nintendo Game Boy. The small 2D racer is written in Assembly using RGBDS and challenges players to dodge oncoming cars while pushing for higher scores.
The finished ROM was published on 5 September 2026, with the complete source code also available publicly on GitHub. The project had previously been shown in development posts dating back to 2025.
GitHub: https://github.com/GuilhermeJuventino/GB-Racing-Game
Unico unveils Traveller ULW10, a modern 4:3 monitor for retro gaming
Unico is preparing the Traveller ULW10, a compact LCD monitor designed specifically for retro gaming, combining a classic 4:3 format and CRT/PVM-inspired styling with modern display technology.
The ULW10 is built around an approximately 10-inch screen and supports RGBs and VGA for older hardware alongside HDMI for modern systems. Unico is positioning it as a convenient modern alternative for players who want the proportions and feel of classic gaming displays without relying on ageing CRT hardware. A Kickstarter campaign is currently being prepared.
Official Kickstarter page: https://www.kickstarter.com/projects/unicousa/travellerulw10-a-modern-take-on-the-retro-4-3-pvm-monitor
Super Mario Bros. gets a full Sega Master System port
Homebrew developer LackofTrack has released version 1.00 of an unofficial Super Mario Bros. port for the Sega Master System, turning an earlier proof of concept into a complete game.
The port aims to closely reproduce the original NES/Famicom gameplay while also offering an enhanced graphics mode inspired by Super Mario All-Stars. An optional FM soundtrack is available for compatible Master System hardware equipped with a YM2413 chip.
The project was originally developed for the 2026 SMS Power coding competition and is now available as a full release.
Original/official project page: https://www.smspower.org/Homebrew/SuperMarioBrosSmsPort-SMS
Developer repository: https://github.com/lackoftrack27/Super-Mario-Bros.-SMS
Aonic brings Sonic’s Green Hill Zone to the Amiga 1200
REASSEMBLER has released the first public playable demo of Aonic, an ambitious attempt to bring the original Sonic the Hedgehog experience to the Commodore Amiga. The current build recreates Green Hill Zone Act 1 and targets PAL Amigas with the AGA chipset and just 2 MB of Chip RAM, making a stock Amiga 1200 the project’s main reference system.
Rather than simply creating a Sonic-inspired platformer, Aonic adapts code, game logic and data from the original Mega Drive version while heavily reworking the rendering system for the very different Amiga hardware. The aim is to preserve Sonic’s familiar physics, momentum and speed as closely as possible.
The demo became publicly available on itch.io on 31 August 2026 under a name-your-own-price model and remains a work in progress. REASSEMBLER has also discussed eventually investigating an Amiga 500 version, although finishing the AGA release comes first.
itch.io: https://reassembler68k.itch.io/aonic
GOG-Games.to reaches planned shutdown date—not the official GOG store
GOG-Games.to, the unofficial piracy website specialising in DRM-free PC games, scheduled its closure for 6 September 2026, following a 90-day notice issued in June. The announcement said new game additions and updates would cease, with the website subsequently going offline.
The operator described the closure as a personal decision, rather than the result of legal pressure. According to the notice, approximately €700 in remaining Monero donations would be passed to the file-sharing community Torrminatorr, alongside a thank-you to everyone who had supported the site.
Despite the similar name, GOG-Games.to is not affiliated with GOG.com. The legitimate DRM-free games store remains online: this announcement concerns the separate piracy website, not the official GOG service or its customers’ game libraries.
Suggested alternatives:
- GOG: https://www.gog.com/
- Torrminatorr: https://forum.torrminatorr.com/
- Appnetica: https://appnetica.com/
Babylonian Twins: AI-assisted Godot revival, Amiga original now free
Babylonian Twins creator Rabah Shihab has revealed how he used Anthropic’s Claude to bring his 1993 Amiga puzzle-platformer into Godot. The project tackled both the original Motorola 68000 assembly and the C++ engine developed for its 2010 mobile remake.
According to Shihab, the AI analysed 72,758 lines of Amiga assembly, recovered undocumented level formats and helped rebuild the original game binaries. But this was no flawless, one-click conversion: bugs involving enemies, doors and jumping still required human playtesting and corrections.
For Amiga fans, there is an immediate bonus: the complete original game—not just the previously available demo—is now free on itch.io, supplied as two ADF disk images for emulators or compatible Amiga hardware. The modern Definitive Edition is already available on iOS and Android, while Steam offers a free demo ahead of the full release.
Official itch.io release — https://bithunch.itch.io/babylonian-twins
Official Steam listing — https://store.steampowered.com/app/4981370/Babylonian_Twins/










