The GoldenEye 007 Nintendo 64 decompilation project has reached 100%, completing years of reverse-engineering work.
One of the Nintendo 64’s most important games has just reached a major preservation milestone. The long-running GoldenEye 007 decompilation project has reached 100%, completing the effort to reconstruct Rare’s 1997 classic into readable C source code.
The project makes it possible for developers to understand and modify the game at a much deeper level than traditional ROM hacking allows, opening the door to extensive mods, bug fixes, improvements and, potentially, native ports to modern platforms. The repository supports the original NTSC-US, Japanese and PAL versions of GoldenEye 007.
This does not mean GoldenEye itself has suddenly become a freely downloadable open-source game. Copyrighted game assets are not included in the repository, and anyone building it must provide an appropriate original copy of the game from which the required assets can be extracted.
For GoldenEye fans, however, reaching 100% is a significant moment. After years of reverse-engineering work, developers now have a complete foundation upon which much more ambitious GoldenEye projects can be built — and native ports are likely to be where things get particularly interesting.
Amiga Corporation and Hyperion Entertainment have ended their long-running legal disputes, bringing new agreements for AmigaOS 3, AmigaOS 4 and Commodore licensing.
Amiga Corporation and Hyperion Entertainment have reached a new settlement that ends their long-running legal disputes and establishes a clearer framework for the future development of AmigaOS. The agreement was announced by both companies on 4 August 2026 and replaces the 2009 agreement between Amiga and Hyperion. According to Amiga Corporation, Hyperion will continue developing and distributing AmigaOS 4 under licence, while the situation surrounding the classic 68K branch of AmigaOS will change significantly.
Hyperion’s rights to distribute AmigaOS 3.2 and the forthcoming AmigaOS 3.3 will now be transitional, with distribution required to end no later than 31 December 2027. Amiga Corporation says it will continue directing the development and evolution of AmigaOS for the 68K platform after that point.
As part of the settlement, Hyperion will also provide Amiga Corporation with the source code, revision history and documentation for AmigaOS 3.1.4, including its fixes and updates. Amiga says this material will be used in its future 68K AmigaOS development. Code originating from AmigaOS 4 and subsequently backported into AmigaOS 3.2 or 3.3 is excluded from the transfer. The agreement also removes restrictions that could otherwise prevent developers and contractors currently associated with Hyperion’s AmigaOS work from contributing to future Amiga Corporation projects.
Hyperion, meanwhile, has confirmed that it intends to continue development of both AmigaOS 3.3 and AmigaOS 4.2. Hyperion director Timothy De Groote described ending the lawsuits as a way of allowing resources and attention to return to AmigaOS development rather than legal disputes. The settlement is only part of a broader restructuring announced by Amiga Corporation. A separate licensing agreement has also been signed with Commodore International Corporation, the company currently holding the Commodore and C= trademarks.
Amiga Corporation says it retains copyrights covering historical Commodore and Amiga software, firmware, documentation, hardware designs and related material, while recognising Commodore International Corporation’s ownership of the Commodore trademarks. Under the new arrangement, Amiga has licensed historical CBM 8-bit software and documentation to Commodore for use in its products.
Amiga Corporation also says it is working to preserve historical Commodore and Amiga material, including source code, binaries, documentation, artwork, photographs, videos and corporate records. Among the projects specifically mentioned are the restoration of the classic SoftVoice speech synthesis technology to AmigaOS and the preparation of several historical Boing Ball demos for release.
Taken together, the agreements represent one of the more significant changes to the legal and development landscape surrounding Amiga software in years. AmigaOS 4 remains with Hyperion under licence, Hyperion has a defined period in which to complete and distribute its remaining AmigaOS 3 releases, and Amiga Corporation is positioning itself to take a more direct role in the future of the 68K operating system. For a platform whose history has frequently been complicated by fragmented ownership and lengthy legal disputes, the important part may simply be that the direction of travel is finally becoming clearer.
Scramble Arcade brings classic side-scrolling shoot ’em up action to the Commodore Plus/4 in a new 64K PAL-only freeware conversion.
Scramble Arcade brings Konami’s 1981 shoot ’em up to the Commodore Plus/4 in a new 64K, PAL-only conversion. Released as freeware on 18 July 2026, it was coded by Epy, with additional graphics by Unreal and music by Csabo, and even includes support for SNES controllers. The game also placed second in the Árok 2026 Game Dev Compo and is available now from Plus/4 World.
The Darklands Restoration Project is rebuilding MicroProse’s 1992 RPG through extensive reverse engineering and a modern reimplementation.
The classic 1992 MicroProse RPG Darklands is being painstakingly reconstructed for modern computers through the Darklands Restoration Project, an ambitious effort from Arkana Mechanika Studios.
Rather than creating a loose remake, the project aims to faithfully reimplement the original game in modern C#, using extensive reverse engineering of the original Darklands executable and data. The current development version already reproduces the opening sequence and main menu, supports the Quickstart party and can enter cities, where a growing selection of merchants, churches, markets, alchemy, docks and other interactions have been reconstructed.
The project currently runs through a native SDL2/.NET 10 development host and includes both a Classic presentation preserving the original 320×200 graphics and an optional Enhanced Faithful mode capable of using restored higher-resolution scenery without changing the underlying gameplay. Development is backed by tools including Ghidra, Reko, DOSBox-X and custom verification utilities designed to compare reconstructed behaviour against the original game.
A new video presentation has now been released showing the reconstructed engine in action. The project remains under active development and requires legally obtained original Darklands data to run.
School’s nearly out—and an evil computer wants to take over the world. Escape from 8-Bit High, developed by Duck Made Of Wood and published by Dionous Games, is scheduled to launch on Steam on 29 September 2026, mixing classic point-and-click adventuring with arcade-inspired musical battles.
When a mysterious cassette awakens the sinister Pomodore 64, rock trio Blueberry Finn must save Cloudydale from an invasion of pixel-era villains. Players can switch freely between bandmates Hank, Duck and Alex, following interconnected adventures through a monster-infested school, outer space and the depths beneath the Earth. Choices shape the story—and can even change the main villain between playthroughs.
The developer promises 8–10 hours of gameplay, full voice acting, four unlockable arcade mini-games and new songs to discover. Hotspot highlighting and an objectives journal should help keep the puzzles moving. A free demo is already available on Steam, alongside the wishlist option.
h4x (@c0ner0ne) reports successfully decrypting firmware for the Uniden SDS100E radio scanner—a potential step towards deeper examination of its internal software. The announcement concerns firmware decryption, not the cracking of encrypted radio communications, and does not by itself demonstrate new scanning capabilities or a ready-to-install custom firmware.
Commodore wants its revival to mean more than another familiar logo on a box. Speaking to FRVR, chief strategy officer Jim Squires stressed that preserving hardware matters alongside saving old software. With ageing C64s increasingly being cannibalised for spare parts, the Commodore 64 Ultimate is intended to help keep the platform alive through an FPGA recreation of the original machine.
That approach extends to accessories: the revived TAC-2 joystick preserves the classic design while introducing a stronger steel shaft.
Squires also credited the homebrew and demoscene communities that never stopped developing for Commodore machines. The stated ambition is to preserve how these systems feel and play—not simply cash in on their name. Less souvenir, more working computer.
Who needs a graphics card when you have a microcontroller and a stubborn refusal to accept its limitations? CubeCoders’ Jet Megatextures Demo adapts James D. Lambert’s Nintendo 64 chapel demo for the ESP32-S3, rendering everything in software using the Jet engine. A 90-second camera tour explores stained-glass windows and detailed stonework, with optional controls for looking around freely.
The trick is making simple geometry look expensive: 325 triangles, 18 textured materials and a 5.01 MiB texture pack. The colourful lighting is baked into the artwork rather than calculated dynamically, while a cache reuses filtered texture samples to reduce rendering work. The complete reduced texture pack fits in memory, so this is not a demonstration of streaming a world larger than RAM.
The tested setup uses a 240 MHz ESP32-S3 with 8 MiB PSRAM and 16 MiB flash, driving a 480×320 display through half-width rendering and alternating fields. Source code, converted assets and build instructions are available on GitHub. Tiny hardware, thoroughly oversized ambition.
A rumor that the complete Avengers: Doomsday has leaked in 2160p began circulating on X on September 20, three months before the film’s December 18 theatrical opening.
Fan accounts and scoopers said a “reputable P2P uploader” possessed a 4K screener. Several posts added that the file had no audio. Cosmic Book News and ComicBookMovie both reported the claim and stressed it was unconfirmed. Marvel Studios has issued no statement.
An image said to show Robert Downey Jr. as Doctor Doom, flanked by damaged Sentinels against a burning Earth, circulated alongside the rumor and reportedly passed some AI-detection checks. That still does not prove a finished feature exists online.
Trade and fan coverage notes the film only recently finished reshoots and is expected to remain in post-production into November, which makes a completed, theatrical-ready 4K copy circulating now unlikely. Earlier Doomsday clips that appeared in June were later hit with copyright takedowns.
History is cited as a warning: when a workprint of X-Men Origins: Wolverine leaked in 2009, the uploader later went to federal prison.
Official new Doomsday footage is already scheduled to appear in theatres with Avengers: Endgame Encore beginning September 25. The studio’s silence so far should not be read as confirmation that a full movie is out there.
Treat the 4K leak story as rumour until a verifiable source, file details, or a studio response appears.
Eye of the Beholder is getting a rather unusual second life. BtD, an experimental engine created by Moon Bunny, reimplements the 1991 dungeon crawler as a true 3D first-person experience with smooth, continuous movement instead of the original game's grid-based steps and 90-degree turns.
This isn't simply a remake with prettier graphics. BtD reads the original DOS Eye of the Beholder data files, retaining the game's dungeons, puzzles, scripts and underlying content while interpreting them inside a modern Unity-based engine. No original game assets are distributed with the project, so you'll need a legitimate DOS copy of Eye of the Beholder to use it.
The developer says considerable effort has gone into keeping the original logic intact, including writing a virtual machine capable of processing the game's original level scripts. Enemies have received some modernisation too, including pathfinding better suited to unrestricted 3D movement.
BtD originally entered open beta in May 2026, and the project has recently started attracting fresh attention after footage of it resurfaced online. If you've ever wondered what Eye of the Beholder might have felt like had Westwood's dungeon been freed from its invisible grid, this is probably about as close as we're going to get.
Apparently, nobody told the Game Boy Advance that Skyrim was out of its league. Solo developer blast_away has unveiled SkyGBA, a homebrew project that recreates Skyrim’s map as a GBA ROM. Before anyone starts planning another hundred-hour adventure, this is a map tech demo—not a full port of the game.
The project uses a custom 3D engine running in the GBA’s Mode 4, turning the landscape into a decidedly low-resolution handheld experiment. The trailer’s description specifies that the footage was captured using mGBA through RetroArch, so it should not be mistaken for a demonstration filmed on original hardware.
In the announcement’s comments, the developer says a downloadable ROM is planned, with a link to be added to the YouTube comments; joining Discord will not be necessary. That is a promised release, rather than a confirmed download available now.
The complete engine source is less likely to follow: its creator wants to use it for an original game, although some code snippets may be shared. For now, consider this a wonderfully unreasonable sightseeing trip rather than Skyrim: Pocket Edition.
Apparently blackjack was getting far too comfortable with modern hardware.
Deck of Time is a new humorous card game created for MS-DOS, combining blackjack with a deliberately 1990s PC aesthetic and enough weirdness to ensure nobody mistakes it for serious casino software. The game was created by RubenRetro for the second MS-DOS Club DOS Game Programming Contest, whose theme this year is time travel.
Underneath the jokes is a genuinely old-school DOS game. Deck of Time is written in C, uses Allegro 4.2.3, requires only a 386 or faster, 4 MB of RAM and VGA graphics, and will run under MS-DOS 5.0 or later. In other words, your forgotten beige box in the attic may finally have an important job again.
The game takes the familiar blackjack formula and wraps it in a much less familiar presentation involving time-themed nonsense, an intimidating dealer and multiple outcomes. There is even an intentionally retro-style age check, because apparently getting into a DOS blackjack game in 2026 should involve proving that you survived enough of the 1990s to understand the references.
Deck of Time was published on 11 September 2026 and received an update on 16 September. A downloadable DOS version is available, along with a Windows x86 build, but you can also play the whole thing directly in a modern browser through itch.io.
So yes: we have reached the point where people are developing completely new blackjack games for MS-DOS again.
Somebody has looked at Windows 3.1, looked at Quake, and decided that these two pieces of 1990s technology needed to spend more time together.
The result is quakegeneric-Win31, an open-source project that brings id Software’s legendary 1996 shooter to Microsoft’s decidedly pre-Windows 95 environment.
And this isn’t simply the DOS version of Quake being launched underneath Windows. The project uses WinG, Microsoft’s old high-performance graphics API for Windows 3.x, to get Quake running as a Windows 3.1 application.
The requirements are surprisingly serious for something sharing a desktop with Program Manager. You’ll need an FPU-equipped processor, with a Pentium or better recommended, at least 16 MB of available RAM, WinG installed, and a display mode supporting 32,768 colours or more.
It is also considerably more functional than you might expect. Sound output is supported in mono or stereo, saving and loading work, and there is proper mouse control. The supplied configuration even provides WASD movement and mouse-look, although right-click is reserved for grabbing and releasing the mouse cursor.
The developer has tested the port with Windows 3.1 inside DOSBox-X and with the FM TOWNS version of Windows 3.1 running under the Tsugaru emulator. There are still some quirks, particularly under DOSBox-X, so testing on real period hardware is actively encouraged.
Is there any practical reason to play Quake this way?
Absolutely not.
Which is precisely why we’re delighted that it exists.
Apple unveils the iPhone Duo. PARKSIDE looks at the price, looks at two iPhones and thinks: hold my screwdriver.
The power-tool brand posted its own interpretation of Apple’s new foldable on social media: two iPhones, a hinge, four screws and a healthy dose of cordless screwdriver.
No aerospace-grade titanium, no hinge engineered for years in some secret Cupertino laboratory and, most importantly, no €2,369 starting price, climbing all the way to €3,869 for the 2 TB version.
PARKSIDE instead appears to suggest a far more democratic DIY approach: buy two phones and destroy them yourself.
Before anyone rushes to Lidl to try it: no, this is not a tutorial. PARKSIDE’s image was generated using AI, and apparently no innocent iPhones were actually drilled during the making of the joke.
Shame, really. For a few seconds, the internet had finally found a convincing use for artificial intelligence.
Still, it says something when faced with an Apple phone costing nearly four thousand euros, the most reassuring piece of technology in the picture is a PARKSIDE cordless screwdriver.
One of Apple’s strangest unfinished chapters has just become much easier to explore. Michael Steil has managed to get Copland D11E4, the final publicly available build of Apple’s abandoned next-generation operating system, running inside an improved version of the DingusPPC emulator — directly in a web browser.
Copland was Apple’s ambitious mid-1990s attempt to replace System 7 with a considerably more modern architecture, including a microkernel, virtual memory and pre-emptive multitasking. The project was eventually cancelled, with Apple instead acquiring NeXT and following the technological path that would ultimately lead to Mac OS X.
The browser version uses WebAssembly and, according to Steil, a modern computer can emulate the system at roughly the speed of the original hardware. Getting D11E4 running required 11 patches to DingusPPC. Once booted, you can actually poke around Copland and try surviving software such as GXSlidemaster and Eric’s Solitaire.
It is unstable, unfinished and occasionally drops straight into a debugger — which, frankly, makes it an even more authentic visit to one of computing history’s most fascinating dead ends.
The Master System isn’t done saving the universe. Razing Core, released by Bad Computer on 8 September, is a new vertical shoot ’em up for the Sega Master System and Mark III, sending the spaceship Horizon into battle against an invading alien armada.
There are seven stages across the solar system, upgradeable primary, secondary and Core weapons, plus a Burst Charge attack with five charge levels. Screen-filling bosses and multiple mid-bosses provide the opposition, while boss checkpoints and unlimited continues offer some breathing room between explosions. Mega Drive controllers are also supported, giving the three attacks their own buttons.
The game is available on itch.io from US$7.99, with a printable illustrated manual and a free first-stage demo. It comes as a Master System ROM for compatible emulators, FPGA systems or original hardware with a suitable flash cartridge, and is designed for 60 Hz play. A physical edition is planned for 2027.
One caveat for EverDrive X7 owners: the developer reports that using save states can reset the game in some areas, with a fix planned for the next update.
An elusive piece of PlayStation 2 hardware has finally surrendered its firmware. DiscoStarslayer has announced a breakthrough in dumping early PS2 MechaCon security controllers, following four years of reverse engineering. The research progressed from physically exposing the silicon and optically reading its memory to a software-based extraction method, with fellow researcher Libby credited for discovering the crucial exploit.
MechaCon does more than control the disc drive: it also handles security functions including MagicGate memory-card authentication and the decryption of protected executables. Access to its firmware gives researchers valuable material for investigating vulnerabilities and developing more faithful, low-level emulation of the console.
The important distinction is that this is a research and preservation milestone, not a newly released universal jailbreak. Research contributor uyjulian also cautions that the dumps alone do not provide enough information to build an optical-drive emulator. Better understanding of Sony’s hardware is the immediate win; new modifications and practical applications still require further work.
Mirror Shift 1.0, released on 9 September 2026, brings two-player online Reversi to the ZX Spectrum 48K, Spectrum Next and SpectraNext cartridge, alongside Windows, macOS and Linux. Created by M. Ignacio Monge Garcia, the game supports cross-platform matches: a classic Spectrum can challenge a modern desktop, another Spectrum or one of its newer relatives.
Players connect through direct TCP or MQTT, with the latter allowing both opponents to join a shared server and room without requiring an incoming connection to the host. There are legal-move hints, in-game chat, clocks, rematches and requests to undo a move, plus saved games that can be resumed with both players’ approval. Customisable boards and disc sets add some visual variety, while the Next edition benefits from full-colour tiles and hardware sprites.
The game is open source under GPL-2.0, with ready-to-run packages and source code available on GitHub. One practical detail for original Spectrum owners: the Classic version requires divMMC/esxDOS storage and a supported ESP-AT networking interface. Your rubber-keyed machine can join the match, but it needs a little help getting online.
Pararena has landed on Playdate, bringing John Calhoun’s Macintosh hoverboard game to a new handheld audience. Released on 14 September 2026, this independent port by Konstantin Popov adapts the original artwork for Playdate’s screen. It follows the release of the source code for Pararena 2.0, originally published by Casady & Greene, under the MIT licence.
The premise is wonderfully odd: two hoverboard riders chase a ball around a bowl-shaped arena, trying to throw it into their respective goals. Gravity complicates the steering, while boosting, braking and knocking your opponent aside keep things lively. Holding the ball too long or throwing it out earns a foul, with three fouls awarding your rival a point.
The port includes six computer opponents, five leagues, quick matches, a tournament and a practice mode, alongside instant replays, statistics and records.
Pararena for Playdate is available on itch.io for US$2.50 or more.
Until 20 September 2026, a US$4 Macintosh Classics for Playdate bundle also includes Popov’s port of Continuum, Brian and Randy Wilson’s gravity-driven space game. Two opportunities to revisit Macintosh gaming without clearing desk space for an old beige computer.
Indie developer Manuel Schenk has launched a Kickstarter campaign for Magic Cauldron: Forgotten Island, a new turn-based adventure that mixes deckbuilding and card-based combat with elements of traditional point-and-click adventures. The campaign launched on 12 September and is seeking €3,000 in funding, with the game planned for Windows, macOS and Linux. At the time of writing, the campaign has already attracted its first backers and is scheduled to run until 3 October 2026.
Set once again in Schenk's wonderfully odd Magic Cauldron universe, Forgotten Island swaps the more conventional adventure-game structure of earlier entries for turn-based exploration and deckbuilding battles, while retaining the series' humour and eccentric fantasy setting. The developer describes it as a combination of a deck-builder, turn-based combat and classic point-and-click adventure elements.
Schenk has been steadily experimenting with different takes on retro-style adventure games for several years. His previous releases include the comic point-and-click adventures Nelson and the Magic Cauldron from 2018 and Nelson and the Magic Cauldron: The Journey from 2022, as well as the excellent-looking pixel-art sci-fi adventure Orbital Cargo Division from 2023. More recently he expanded the Magic Cauldron setting with the retro-inspired dungeon crawlers Magic Cauldron: Dungeons and Dungeons II.
It is an interesting change of direction for a developer whose work has so far been strongly rooted in classic adventure gaming, and one that still seems determined to keep plenty of the humour and old-school flavour of his earlier games.
The Sega Master System has another homebrew to explore: Oriflame, an arcade puzzle game from ArtOfAltair, published on itch.io on 7 September 2026. Inspired by Adventures of Lolo and classic arcade design, it challenges players to climb 50 floors of the Tower of Hope, solving puzzles, confronting enemies and lighting fires to reach the summit and restore its beacon.
This is not simply a modern game wearing an 8-bit disguise: Oriflame is a genuine Master System ROM, playable through an emulator or on the original console using a compatible flash cartridge. The developer describes a “gameplay first” approach, deliberately working within the hardware’s strengths and limitations. It is an independent production, with no involvement from Sega.
Available for US$9 or more, the download includes the game, an instruction manual containing controls, rules and passwords for every level, plus soundtrack files in VGM and MP3 formats.
South Park is becoming “South America” — in a satirical swipe at Donald Trump’s geographic renaming campaign. Creators Trey Parker and Matt Stone announced the change ahead of the show’s 29th season, with promotional artwork covering “Park” on the familiar town sign with an “America” sticker.
The statement sarcastically credits the “bravery and patriotism” of Apple and Google, which adopted “Lake America” for Lake Ontario on their US maps following Trump’s renaming order. The creators also take a shot at their own parent company, thanking Paramount while describing it as “a Skydance Capitulation”.
Season 29 premieres on 16 September 2026 at 10 p.m. ET/PT on Comedy Central, with next-day streaming on Paramount+ in the US, Canada and Australia. Five further episodes are scheduled fortnightly through 25 November.
Whether “South America” will stick permanently remains unclear: the announcement is another satirical provocation, rather than confirmation of a lasting replacement for the original title.
ZuckOff, an app developed by Pawel Szydlowski, can flag nearby camera-equipped smart glasses by recognising their Bluetooth signals. Supported devices include Ray-Ban Meta, Oakley Meta and Snap Spectacles, giving users a way to spot hardware that might otherwise go unnoticed.
The app examines manufacturer identifiers and other broadcast information, explains why a device was flagged and uses signal strength to estimate proximity. However, it cannot indicate the direction of the glasses or pinpoint their wearer.
On iPhone, basic scanning is free, while ZuckOff Pro adds background monitoring, notifications, widgets and extended detection history. According to the developer, logs remain on the phone unless users explicitly export them or submit a hardware report.
The crucial limitation: detecting glasses does not mean someone is recording. ZuckOff identifies nearby devices, not what their cameras are doing. Conversely, glasses that stop broadcasting may go undetected, so an empty scan is not a guarantee that nobody is filming. It is an awareness tool, not a recording detector.
Sony’s original grey PlayStation is getting the LEGO treatment. Revealed on 3 September 2026, LEGO PlayStation (72306) is a 1,911-piece, near-life-size recreation of the console, complete with a brick-built version of its original controller. Designed for builders aged 18 and over, it is a display model rather than a working games machine.
The nostalgic details go beyond the familiar shape: the controller plugs into the front, while mechanical Open and Power buttons add something to fiddle with. Hidden inside are two removable dioramas celebrating Gran Turismo and Ape Escape, featuring a miniature racing circuit with tiny cars and a scene incorporating the monkeys’ distinctive helmets. Both can stay concealed or be displayed separately.
The set costs £139.99 / €159.99 / $179.99, with LEGO Insiders early access starting on 1 October 2026 and general availability from 4 October. The finished console measures approximately 26 × 19 × 6 cm—a manageable slice of PlayStation nostalgia for the shelf. The startup sound, unfortunately, is yours to provide.
Amazon has introduced visual dubbing on Prime Video, using artificial intelligence and visual effects to modify actors’ mouth movements so they match translated dialogue. Crucially, the voices remain human-dubbed: this feature changes the picture rather than replacing voice actors with synthetic speech.
The technology is now available worldwide for the English-dubbed versions of Maxton Hall seasons 1 and 2. It will also feature in the third and final season, scheduled to premiere on 9 December 2026. The aim is to reduce the distracting mismatch between spoken words and the actors’ lips when watching a translated production.
Amazon plans to extend visual dubbing to more titles and says the process operates under creative oversight to preserve the creators’ artistic vision. However, its announcement does not identify the next productions or provide a timetable for additional languages.
Buried Magic: A Story about the Unseen is seeking support on Kickstarter, promising a spooky, hand-drawn point-and-click adventure from Playful Bunny Interactive. The campaign is led by creator Annika Veigel and combines a witchcraft-school setting with traditional adventure-game puzzle solving.
Players follow Ruby, a young witch student investigating strange disappearances in Hollowmoor, where the centuries-old Trinity Academy of Witchcraft sits at the centre of the mystery. Accompanied by her tiny house-spider companion, Mifi, Ruby must explore unsettling locations and uncover the secrets hidden within her school.
The developer highlights hand-drawn graphics and animation, object-based puzzles, and dynamic interactions and responses. The emphasis is on exploration and piecing together the mystery, giving the project a distinctly traditional point-and-click flavour beneath its supernatural setting.
The campaign has a €3,000 funding target and runs until 16 October 2026, with funding dependent on reaching that goal.
The game is available to wishlist on Steam, where a Windows release is currently planned for May 2027; that remains a development target rather than a guaranteed launch date.
Developer GammaCorrection has shared a preview of Jacob’s Elevator, a homebrew game in development for the Nintendo Entertainment System. In the accompanying Reddit discussion, the creator confirmed that the project is being programmed in assembly language.
There is a touch of oddball humour, too: when a commenter compared a tree character to Zelda’s Deku Tree, the developer clarified that this is the “Wise Mystical Tree”, a distinct character.
The finished game is planned as a free release on itch.io, with the option to play directly in a web browser. For now, however, this is a development preview rather than a launch: the announcement gives no release date, and Jacob’s Elevator is not yet listed on the developer’s itch.io profile.
Developer Costélinha (GuilhermeJuventino) has released Car Go Vroom!!!, a new homebrew racing game for the original Nintendo Game Boy. The small 2D racer is written in Assembly using RGBDS and challenges players to dodge oncoming cars while pushing for higher scores.
The finished ROM was published on 5 September 2026, with the complete source code also available publicly on GitHub. The project had previously been shown in development posts dating back to 2025.
Unico is preparing the Traveller ULW10, a compact LCD monitor designed specifically for retro gaming, combining a classic 4:3 format and CRT/PVM-inspired styling with modern display technology.
The ULW10 is built around an approximately 10-inch screen and supports RGBs and VGA for older hardware alongside HDMI for modern systems. Unico is positioning it as a convenient modern alternative for players who want the proportions and feel of classic gaming displays without relying on ageing CRT hardware. A Kickstarter campaign is currently being prepared.
Homebrew developer LackofTrack has released version 1.00 of an unofficial Super Mario Bros. port for the Sega Master System, turning an earlier proof of concept into a complete game.
The port aims to closely reproduce the original NES/Famicom gameplay while also offering an enhanced graphics mode inspired by Super Mario All-Stars. An optional FM soundtrack is available for compatible Master System hardware equipped with a YM2413 chip.
The project was originally developed for the 2026 SMS Power coding competition and is now available as a full release.
REASSEMBLER has released the first public playable demo of Aonic, an ambitious attempt to bring the original Sonic the Hedgehog experience to the Commodore Amiga. The current build recreates Green Hill Zone Act 1 and targets PAL Amigas with the AGA chipset and just 2 MB of Chip RAM, making a stock Amiga 1200 the project’s main reference system.
Rather than simply creating a Sonic-inspired platformer, Aonic adapts code, game logic and data from the original Mega Drive version while heavily reworking the rendering system for the very different Amiga hardware. The aim is to preserve Sonic’s familiar physics, momentum and speed as closely as possible.
The demo became publicly available on itch.io on 31 August 2026 under a name-your-own-price model and remains a work in progress. REASSEMBLER has also discussed eventually investigating an Amiga 500 version, although finishing the AGA release comes first.
GOG-Games.to, the unofficial piracy website specialising in DRM-free PC games, scheduled its closure for 6 September 2026, following a 90-day notice issued in June. The announcement said new game additions and updates would cease, with the website subsequently going offline.
The operator described the closure as a personal decision, rather than the result of legal pressure. According to the notice, approximately €700 in remaining Monero donations would be passed to the file-sharing community Torrminatorr, alongside a thank-you to everyone who had supported the site.
Despite the similar name, GOG-Games.to is not affiliated with GOG.com. The legitimate DRM-free games store remains online: this announcement concerns the separate piracy website, not the official GOG service or its customers’ game libraries.
Babylonian Twins creator Rabah Shihab has revealed how he used Anthropic’s Claude to bring his 1993 Amiga puzzle-platformer into Godot. The project tackled both the original Motorola 68000 assembly and the C++ engine developed for its 2010 mobile remake.
According to Shihab, the AI analysed 72,758 lines of Amiga assembly, recovered undocumented level formats and helped rebuild the original game binaries. But this was no flawless, one-click conversion: bugs involving enemies, doors and jumping still required human playtesting and corrections.
For Amiga fans, there is an immediate bonus: the complete original game—not just the previously available demo—is now free on itch.io, supplied as two ADF disk images for emulators or compatible Amiga hardware. The modern Definitive Edition is already available on iOS and Android, while Steam offers a free demo ahead of the full release.
Limited Run Games and Cyan Worlds are bringing the modern remakes of Myst and Riven to physical media. Standard editions are planned for PlayStation 5 and Xbox One/Xbox Series, alongside retro-inspired Big Box Editions for PlayStation 5, Xbox and PC via Steam. The new versions retain the surreal worlds and puzzle-driven exploration of the CD-ROM classics while rebuilding them with modern visuals, lighting and full movement. Pre-order dates and prices have not yet been announced, with all editions currently listed as coming soon.
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This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.