Tagged: GAME PRESERVATION

Two craftspeople admire a miniature world unfolding from a wooden cabinet, with castles, sailing ships, waterfalls and winding bridges across their workbench. 0

Alterego Finds #003: Small Machines, Bigger Ideas

An NES Doom prototype, a musical second life for the PS Vita, and new tools for familiar machines. Alterego Finds #003 explores homebrew games, ambitious ports, hardware experiments and preservation projects, celebrating the people who keep finding fresh possibilities in old technology.

An open briefcase of floppy disks and game sketches beside a radiator, with a miniature astronaut, rocket and castle floating above. 0

Games That Weren’t: Inside Gaming’s Lost-and-Found Department

Cancelled games do not always stay lost. Games That Weren’t tracks down forgotten projects, preserves their stories and sometimes brings them back to life. From disks hidden behind a radiator to painstakingly rebuilt adventures, this is gaming history with unfinished business.

Two knights study a treasure map occupied by a green dragon, with a sailing ship and coastal castle beyond the archway. 0

Alterego Finds #002: The Past Keeps Playing

Cooperative knights, unlikely ports and new adventures for classic machines. Alterego Finds #002 brings together 41 discoveries spanning homebrew games, practical tools, hardware projects and forgotten gems, because the past still has plenty left to play.

A smiling collector sits among Amiga, Atari and Commodore computers while lemmings climb a mountain of floppy disks towards an unimpressed laptop. 0

Alterego Finds #001: Old Computers, New Tricks

Lemmings invade modern Macs, classic games get fresh engines, and vintage computers refuse to retire. Alterego Finds #001 rounds up retro revivals, clever tools and new hardware, with enough floppy disks to postpone tidying up indefinitely.

“The Past Has Other Plans” collage showing a Mega Drive controller and CRT, a fantasy RPG hero, and a BBC Micro with code on screen. 0

The Past Has Other Plans

Three retro projects prove old games still have new tricks: Mega Drive VR gives classic 16-bit worlds fresh depth, Monster World RPG turns Wonder Boy nostalgia into a fan-made adventure, and BBC Micro reverse-engineering opens the code behind the magic.