Daily Archive: June 23, 2026

A wide fantasy landscape centered on a giant branching tree, with winding paths leading to a gothic mansion, pirate coast, castle, enchanted forest gate, foggy city street, and desert ruins, symbolizing the many branches of point-and-click adventure history. 0

Point-and-Click Adventure Engine Family Tree: From Mystery House, MacVenture, AGI/SCI, SCUMM, ScummVM, AGS, and Beyond

A deep dive into the history and technical lineage of point-and-click adventure engines, from early graphic adventures and Sierra’s AGI/SCI systems to LucasArts SCUMM, ScummVM, AGS, Wintermute, Visionaire, Unity, Godot, and modern narrative-game frameworks. This family tree separates true engine lineage from influence, reimplementations, tools, and parallel adventure-game ecosystems.