Point-and-Click Adventure Engine Family Tree: From Mystery House, MacVenture, AGI/SCI, SCUMM, ScummVM, AGS, and Beyond
A deep dive into the history and technical lineage of point-and-click adventure engines, from early graphic adventures and Sierra’s AGI/SCI systems to LucasArts SCUMM, ScummVM, AGS, Wintermute, Visionaire, Unity, Godot, and modern narrative-game frameworks. This family tree separates true engine lineage from influence, reimplementations, tools, and parallel adventure-game ecosystems.

